Revision 82be11b by Joseph Gilbert May 16, 2005, 14:35 (GMT) |
- updates to MSVC7 projectfiles for recent (and past) changes |
Revision 7373dcf by Martin Poirier May 16, 2005, 08:25 (GMT) |
Transform MMB code fixing Ton's last fix. His fix was good, except that it switched to project_float instead of project_short, and that's not good because we're renormalizing the vector after that, which maximizes the float errors. Since it's scalling the axis anyway with the zfac method, it can use project_short safely (I tested it with the bug tracker file that triggered the fix in the first place). |
Revision 9306ff7 by Martin Poirier May 16, 2005, 03:57 (GMT) |
Corrected the python keywords list for syntax highlighting (it was missing "and" and "break"). Used the official list: http://docs.python.org/ref/keywords.html While "as" is not a keyword, it is (should be) always used as such, so I've added it to the list too. |
Revision 70c0f60 by Martin Poirier May 15, 2005, 05:44 (GMT) |
Fixing bug #2556: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2556&group_id=9 MEMSET was clearing the TransInfo struct after the constraint setup call has been made. Temporary fix until the manipulator transform init is split off, like normal transform. |
Revision 1533b6f by Martin Poirier May 15, 2005, 05:41 (GMT) |
Variable declaration in the middle of some code. (MSVC complained, as it should) |
Revision 35df374 by JLuc Peuriere May 14, 2005, 11:28 (GMT) |
fix for bug in timeline found by Ztonzy on Irc when zooming in with frame enabled, partial of frame were drawn with multiple same int labels. confusing if harmless. Ton, can you check this fix is the proper one ? |
Revision b20fe83 by Ton Roosendaal May 13, 2005, 16:18 (GMT) |
New buttons image with syntax color icon |
Revision 2d6481c by Ton Roosendaal May 13, 2005, 16:11 (GMT) |
TextEditor: syntax color support. Patch provided by Ricki Myers. Works quite obvious, see Theme editor too! Notes about the provided code; - The default syntax colors were screaming! Toned it down to match the default dark on lightgrey background better. - Added: initializing colors in saved themes (usiblender.c) - The implementation of the button for this option was quite clumsy... Blender UI options services this a lot easier. (Same fixed for 'line numbers' option) - Bracket matching now uses as color a mix of backdrop and the selected-text color. Noticed my texteditor did it too... -> I really miss comments in code describing a little bit the thought process behind the code. Like a short introduction on this feature in the top of the drawtext.c, little remarks on new functions. ALso in patch tracker or the mailinglist no docs was mentioned? -> drawtext.c now gets messy quickly... lack of overview, structure, and confusing mix of personal coding styles. For not-active supported code dangerous... |
Revision ec2cbb2 by Ton Roosendaal May 13, 2005, 14:10 (GMT) |
Bug fix: Beauty Fill crashed on non-regular geometry. Pointers NULL... Also: fixed tooltips for icon buttons for Transform Widgets |
Revision c7942ef by Ton Roosendaal May 13, 2005, 13:06 (GMT) |
Deform with Curves didn't take the 'tilt' value into account. Note, the tilting only works for '3D' curves, and is accessible in EditMode curve with TKEY. |
Revision 05b985d by Martin Poirier May 13, 2005, 10:20 (GMT) |
Fix for bug #2201: Subdivide code not doing UV and VCol properly when not cutting in the middle (knife and loop cut) http://projects.blender.org/tracker/index.php?func=detail&aid=2201&group_id=9&atid=125 I had to redo the uv/vcol splitting loop, merging triangles and quads code together for efficiency and cleanliness. Added a lots of comments too, so people more interested can look at that (nice ascii art too). |
Revision 3268ebd by Ton Roosendaal May 13, 2005, 10:07 (GMT) |
Baking softbody: when 'frame mapping' is used, the baking process should disable that, since animation systems remain in their own local system time. Framemap is only for playback! Not doing this caused corrupt baking, bug #2531 reported it. |
Revision 49dbf78 by Ton Roosendaal May 13, 2005, 09:22 (GMT) |
Three fixes in 1 commit. :) - Bug #2530 The MMB Transform constraint 'chooser' used projection code that didnt work when zoomed in extreme. Needed a correction to scale projected coordinate according zoomlevel. - NKEY panel for objects: click on left/right side of scale button now goes with increments of 0.1 (was 1.0) - Moving window edges in Screen: prevented top header from becoming too small due to grid-snapping. Was visible now with using Texture Font. |
Revision d4b2824 by Ton Roosendaal May 12, 2005, 20:06 (GMT) |
Bug fix #2535 Armatures with > 100 bones can deliver a 'parent IK menu' that doesn't fit on screen anymore. Fixed it with changes; - when menu doesnt fit to right/left, it places it aligned to left hand of window - when more than 8 collums in a menu exist, it makes collums 25 items instead of 20. Also fixed for the popup menu on Bone parenting. On a 1280 screen we now can have a menu with over 300 bones (even more when you zoom down the buttons window a bit). Still not optimal, but at least it's less annoying. |
Revision a7bbf82 by Ton Roosendaal May 12, 2005, 19:17 (GMT) |
Fixed various errors with Blender allowing editing Library linked data. CTRL+V on buttons NKEY Panels join mesh join curve editing buttons boolean vpaint faceselect Manipulator Also; Transform() got in useless loop when you entered without anything selected. Not sure why Martin recoded it this way... maybe as a first step to handlerify it? For evil Python Aussie Bosses? :P |
Revision 2579d37 by Ton Roosendaal May 12, 2005, 17:24 (GMT) |
Bug fix #2542 Fun, the error is in code committed by Kent Mein, in a patch provided by Campbell, who also reported the bug. :) There was a line that set ALL selected objects (on click) to become active, in succession, in a loop... very bad. Activating in Oops better be restricted to ctrl+click. Fixed! |
Revision e3c11a0 by Ton Roosendaal May 12, 2005, 17:11 (GMT) |
Bugfix #2541 Using as Pivot the "individual object centers" didn't do any rotation or scaling in editmode. I think it was supposed to give some kind of 'connected' centers, for individual faces/edges rotate. That'll be some more coding work to get to work. :) |
Revision 6bb1232 by Ton Roosendaal May 12, 2005, 14:37 (GMT) |
Bug fix #2533 Made face-looping code idling correctly (hotkey K in editmode) |
Revision 34d8522 by Ton Roosendaal May 12, 2005, 14:30 (GMT) |
bugfix #2532 Grab Time marker didn't idle correctly... was not checking for correct previous mousecoordinate. |
Revision aca394e by Ton Roosendaal May 12, 2005, 14:00 (GMT) |
On "Add duplicate object" the softbody baking info wasn't freed. Note: currently the 'baking' stores the entire animation system, which makes further animation refining (or duplicating) useless for a Baked SoftBody. You can even delete the entire anim system. This can be presented as a feature too (saves slow armature stuff). However, I might check on a 'relative' bake too. |
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