Blender Git Commits

Blender Git "master" branch commits.

Page: 5381 / 5574

April 24, 2005, 19:27 (GMT)
fix overlooked compiler warning. sheesh.
update contributor names.
April 24, 2005, 19:08 (GMT)
Sigh! Left in debug print... :)
April 24, 2005, 19:03 (GMT)
New IPO methods.
Ipo.delCurve( curve_name ) deletes named curve from IPO.
Ipocurve.delBezier( int ) deletes point at index from Ipocurve.

Contributed by Ken Hughes (khughes). Thanks!
April 24, 2005, 18:09 (GMT)
Adapted Nvidia hack for OSX; it checks for the gl string more narrow, to
also include othe 6800 card types. (reported in tracker)

Still no real clue if this is OK for release... stupid driver bugs!
April 24, 2005, 13:22 (GMT)
Reflecting the discussions on Transform Manipulators...

Here you can see the notes and pictures:
http://www.blender3d.org/cms/Manipulator_Widgets.548.0.html

The alternative rotate widgets are still under rt=2 and rt=3.

Still enough work todo here, but hope it's a good step forward!
April 24, 2005, 11:57 (GMT)


Make view translation and zooming 'smooth' in the uv editor. Power-of-two
zoom levels can be found in the View > View Navigation menu. Also Ctrl+MMB
zooming was added.

Added the E-key, LSCM unwrap popup back again.
April 24, 2005, 01:18 (GMT)
Toying a bit with MMB behavior:
MMB click with no constraint selects a constraint right away (the axis selector doesn't flash on screen)
MMB click with a constraint removes the constraint
MMB click-drag in both case (with and without a constraint) uses the axis selector.

stopConstraint didn't remove the CON_SELECT flag, so cancelling transform while selecting a constraint and then reentering transform was funny. Fixed
April 23, 2005, 22:53 (GMT)
MSVC 6.0 Projectfile changes for transform_conversions.c

Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked.

MSVC 6.0 users should be able to compile out of the box now.
April 23, 2005, 22:45 (GMT)
Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).

MSVC 6.0 Projectfile changes for zblur and new files in ketsji.

Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
April 23, 2005, 20:49 (GMT)
The zblur plugin (aka as DoF) integrated in render. Compared to patch
submitted by Alexander, changes/improvements are:

- Moved to new Panel in Scene buttons "Post Effects". Together with other
postprocessing options, such as Edge render. It is also not called DoF,
this because that's a bit pretending too much then. It's a zblur still!
- Made it render Alpha as well
- Made it use and deliver float buffers
- Huge cleanup of zblur.c code, was very messy. It was alling things in render
code without need even (win matrices, transform faces, etc)
- Fixed errors in using Z values (zbuffer is signed int)
- Removed very weird gamma corrections for front/back half
- Tweaked gaussian table, allow variable 'Sigma' to be set for gauss curve
- Didn't copy 'auto focus' yet. Use of this is very limited, and gives
false expectations, nor works for rendering anims with deamons well.

Main issue remains: it's not a very advanced feature... I still doubt
very much if this deserves to be released. Spent 2 days on trying to get
the key issues solved, with not much results.

- gauss filter code has weird side effects on large blur size
- having unsharp (blurred) in front also blurs what's around in back.
only blurred in back with sharp in front works a little bit
- severe aliasing errors... also due the code splitting in 2 halves
- doesnt work with unified yet
- won't work for halos, spot halos or transparant faces

Anyhoo... It was promised to be committed, so now artists can play with it.
Who knows it's useful after all, or some fixes can be implemented. :)
April 23, 2005, 12:25 (GMT)
Added the docs & use Python booleans for physics reinstance.
April 23, 2005, 12:03 (GMT)
Support reinstancing the physics mesh from Python.
April 23, 2005, 11:54 (GMT)
Fix lighting in game engine
April 23, 2005, 11:36 (GMT)
Added bone parent relationship.
April 23, 2005, 01:36 (GMT)


Merging over some uv editor tweaks from tuhopuu:

- Moved Weld/Align out of transform code, now it's a menu.
- Removed confirmation popups for LSCM unwrapping in the uv editor, didn't
make sense anymore now we have undo.
- Extended select linked, to work more like it does in edit mode:
- L: select linked uvs/faces under the mouse
- Shift+L: select/deselect linked uvs/faces under the mouse
(like shift+click for selecting single uvs/faces)
- Ctrl+L: how L worked before
- More accurate uv selection: when selecting one uv from a group of uvs that
are in the same position, it now selects the uv belonging to the face the
mouse is over, instead of a random uv.
- 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.
Revision 375cf60 by Chris Burt
April 22, 2005, 21:58 (GMT)
Commented out DOF code that did not have a home yet because it broke
compile. Normally it would probably be best just to wait till Ton committed
but its still pretty early and I didn't want people complaining all night.
Hope its no problem!
April 22, 2005, 21:31 (GMT)
The do_versions() for new shaders always initialized the values...
April 22, 2005, 20:16 (GMT)


Add "View Selected" (numpad .-key) for faceselect mode and the uv editor.
Also includes some 2d vector operations (subtract, dot, normalise).
April 22, 2005, 18:05 (GMT)
Matched the default value for rkerror limit in bpy
April 22, 2005, 17:58 (GMT)
gave softbody runge kutta error limit a nice default value
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021