Blender Git Commits

Blender Git "master" branch commits.

Page: 5394 / 5574

March 25, 2005, 03:28 (GMT)
axisProjection can take care of zero-length vector so we don't need to check anymore. Was giving some problems with cameras looking perfectly down.

Also removed all NEWTRANSFORM defines, using the new code all the time now.
March 24, 2005, 21:32 (GMT)
Reworked the camera dolly/parallel axis constraint code a bit. Works pretty much like the Shrink/Fatten code, meaning pull the mouse toward you pulls the camera, push pushes it away.

Also added a T_CAMERA flag for camera grab, which gets set on TransData conversion.
March 24, 2005, 21:01 (GMT)
Bug fix 2303

The gamma functions in gammaCorrectionTables.c cannot be used to correct
and correct back with identical results... causing banding in rendering
pictures with halos.
March 24, 2005, 18:47 (GMT)
Transform fixes;

- Camera translate in camera view, with MMB, works again. Code needs
verification by Martin... it does it different now too.
- Camera rotate in camera view works again. MMB switches to 'trackball',
as formerly. Isn't consistant with other rotate+MMB though...
- rotate camera in cameraview around cursor doesn't 'feedack' anymore

Martin; I only use the TransInfo->persinv[4][4] now, but I think it's
safe to use viewmat and viewinv too?
March 24, 2005, 13:13 (GMT)
Function std_rmouse_transform() works with function pointer to denote
what todo. With the new Transform(), using different args, it's not
easy to do it with single function pointer.

For the time being, the function pointer isn't used for the 3d window.
March 24, 2005, 09:37 (GMT)
Bug fix #2311

File name (40) and dirname (80) were too short in sequence data. Made it
compliant using defines FILE_MAXFILE and FILE_MAXDIR.
Also replaced all strcpy() and strcat() with strncpy/strncat, with the
defines in it.
Oh, also fixed plugin path length for sequence, was just 80!

Bug fix #2366

Restored old convention that made using SHIFT+CTRL while using button-
sliders go with 0.1 stepsize of CTRL.
(noticed too late that Chris Burt assigned to self... sorry!)
March 23, 2005, 22:19 (GMT)
Bug fix #2337

SHIFT+Z shaded view could display Shadeless overflows, due to lack of
clipping float to a char. :)
March 23, 2005, 21:20 (GMT)
bug fix 2353

Mesh object with hooks, which was used as duplivertor, didn't render the
duplicated objects on correct locations.
It did show OK in 3d window though, was due to not synced drawing and
render convertor code.
Revision b86dc81 by Rob Haarsma
March 23, 2005, 21:10 (GMT)
Removed a couple of redundant "FTF_api.h" includes,
removed leftovers from Freeimage/Imagemagick experiments
and removed stuff from a Quicktime for linux implementation.

Also removed the (win32) Fullscreen button from the UI and
disabled the corresponding commandline option. The code is
still present to reenable the option whenever the ATI issues
get solved.
March 23, 2005, 21:08 (GMT)
Moved init of new gridview variable, for adaptive grid steps, out of
function that was only called in ortho... grid snapping otherwise can
not work. Thanks i-Alexander for reporting!
March 23, 2005, 19:21 (GMT)
bug fix #2367

Activate object in oops, while in posemode (or even editmode) was possible,
potentially causing all kinds of nasty stuff.
March 23, 2005, 19:00 (GMT)
Fix for bug #1444
- this changed creasing behavior at vertices with >2 adjacent creased
edges. Hope no one minds (new behavior should be nicer).
March 23, 2005, 18:50 (GMT)
- Fix for CTRL (and possible ALT, SHIFT) as hotkey; now also works while
moving mouse around :)
- Shift+D duplicate uses new transform
Revision 0ae9af3 by Kent Mein
March 23, 2005, 18:33 (GMT)


a fix for: https://projects.blender.org/tracker/index.php?func=detail&aid=1173&group_id=9&atid=126

blender now does a little more homework to figure out what type of avi file is
being loaded.

Kent
March 23, 2005, 16:55 (GMT)
Bug fix #2375

Akey in ipowindow didn't deselect anymore. Or worse... each main refresh
in ipowindow selected all ipos!

Was related to trying to fix mess from jK's commit last year... now its
scientifically ok again! :)
March 23, 2005, 15:40 (GMT)
Bug fix #2349

Outliner click on mesh in screen without 3d window crashed. NULL pointer!
March 23, 2005, 14:24 (GMT)
New feature, since long on todo;

The grid function (transform translate, snap-to) now uses the grid step as
displayed in the 3d window, so it depends on how much you zoomed in/out.

The threshold for it is a bit tricky... it follows the drawing, but the
blending in/out of grid makes it sometimes not obvious. might need slight
tweak?
March 23, 2005, 13:09 (GMT)
Monkey got accidentally 'recalcnormalled'. Causing eyes to have normals
pointing inside. Fixed!
March 23, 2005, 12:47 (GMT)
Bug #2444

Jkey, for showing spare render page, didn't work when using ztransp
material, or buttons F5 open or shaded view.... quite strange eh!
Caused by init-render-material setting R.flag to use Ztransp render.
Globals causing havock yes...
March 23, 2005, 11:49 (GMT)
Transform stuff for TEST!

- 4th rotation widget styling, activate with Scene buttons, Anim panel, "rt"
on "4".
- drawing constraint lines replaced with widget compatible styling.
(functionality unchanged)

Fix;
- click on center for Rotate widget didn't switch to local/normal in all
cases
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021