Revision c635a0e by Kester Maddock December 30, 2004, 03:08 (GMT) |
Fix loading of non-packed sounds for Linux. |
Revision a970419 by Alfredo de Greef December 30, 2004, 01:34 (GMT) |
If YFexport directory is not set, it will now attempt to use the temp directory. (/tmp or $TEMP for win.) Probably too early still, but now in plugin mode the floatbuffer will be used too, including postprocessing. |
Revision fcb00bf by Martin Poirier December 29, 2004, 20:44 (GMT) |
Object Constraints weren't relinked correctly when duplicating both the target and the owner. Bug since 2.35. Was lost when bug #1307 was fixed in this commit: http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/editobject.c.diff?r1=1.121&r2=1.122&cvsroot=bf-blender&diff_format=h This doesn't seem to bring back the bug (copy full scene didn't update links in constraints). |
Revision 8c8f010 by Simon Clitherow December 29, 2004, 17:04 (GMT) |
Bug fix #2056: Material texture channels 9 & 10 could not be deactivated. Code used a char instead of a short as flag for this. |
Revision 183ee86 by Kester Maddock December 29, 2004, 01:39 (GMT) |
PyDoc updates |
Revision 8e5ef10 by Kester Maddock December 29, 2004, 01:34 (GMT) |
Make Python Matrix/Vector conversions more robust |
Revision c82614b by Kester Maddock December 29, 2004, 01:33 (GMT) |
Python methods for camera actuators (thanks snailrose) |
Revision 52c53bc by Kester Maddock December 29, 2004, 01:31 (GMT) |
Set the sound system listener properties. |
Revision 29c0e74 by Kester Maddock December 29, 2004, 01:27 (GMT) |
Set the listener properties correctly. |
December 28, 2004, 05:38 (GMT) |
Simple one - update the selected vertex count after doing a vertex loop select (Alt B) Reported by Gimble |
Revision 0db670c by Ton Roosendaal December 27, 2004, 22:57 (GMT) |
And a first threading fix; mist render still used a R global for storage. caused very bad stripes in render. |
Revision 0dfa14b by Martin Poirier December 27, 2004, 21:05 (GMT) |
MSVC 6.0 Projectfiles changes to fit Ton's commit. Added new file to BRE_Render and include paths for SDL includes. Removed deleted files. |
Revision 8fbaca0 by Ton Roosendaal December 27, 2004, 20:58 (GMT) |
Removed include render.h It *should* be there, but its a bad-level-include. The bad_level_calls.h makes it compiling nice, but that wasnt the purpose. Error is in the winstuff.h in render.h most likely |
Revision 66a516d by Ton Roosendaal December 27, 2004, 20:02 (GMT) |
Some weird CVS $id tag line got added on wrong place...? |
Revision 610cec5 by Ton Roosendaal December 27, 2004, 19:28 (GMT) |
Biiig commit! Thanks to 2-3 weeks of cvs freeze... Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture! |
Revision c43c381 by Alejandro Conty Estevez December 22, 2004, 22:38 (GMT) |
Multi-cpu support in yafray is back. This is a small fix to pass the number of processors to yafray through plugin too. Will work with current CVS yafray code. Now at p.b.org. Needs testing with a real multicpu machine. |
Revision deb64cc by Ton Roosendaal December 22, 2004, 20:30 (GMT) |
Another last minute bug... (thanks aphex) Add text, TAB, CTR+Z, TAB -> crash... :/ Just forgot 1 if()... was there for weeks! So... |
Revision 59c0ec4 by Ton Roosendaal December 22, 2004, 19:21 (GMT) |
Last minute fix #2 Undo on SHIFT+backspace in edit of 3d Text object, caused text editing to stop working normal. (only added text in beginning) |
Revision c58ef8f by Ton Roosendaal December 22, 2004, 19:19 (GMT) |
Last minute fix #1 Dxf reader had 2 crucial erros; - didnt read files correct with rn enters (n and r go fine) - polyline triangles were added as quads with identical first and last vertex, going terrible wrong on mesh import of 3DS files. |
Revision af02201 by Ton Roosendaal December 21, 2004, 22:12 (GMT) |
Splash now has subtle credits for artist; www.venomgfx.com.ar |
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