Revision 8cf7f44 by Ton Roosendaal December 21, 2004, 18:49 (GMT) |
Eeek! last minute error. Commit of dec 9... still uses fopen(name, "ab") instead of "wb" Caused targa and bmp files to write wrong on save-over, appended instead. |
Revision 2d7289f by Ton Roosendaal December 21, 2004, 17:00 (GMT) |
Accidentally committed corrupt SConstruct.... here's the one fixed |
Revision 0ef03ae by Ton Roosendaal December 21, 2004, 16:25 (GMT) |
Upped sconstruct for 2.36 release |
Revision 8e3e7a6 by Ton Roosendaal December 21, 2004, 16:24 (GMT) |
Upped version for makefiles, and new splash (original image) |
Revision edfae40 by Ton Roosendaal December 21, 2004, 16:23 (GMT) |
Upped release code to 2.36 |
Revision f9fe2b8 by Ton Roosendaal December 21, 2004, 16:19 (GMT) |
- release log 2.36 - added note in copyright.txt to emphasis you can use blender artwork freely - removed old logs, current log contains link to the old ones on the web |
Revision dab0dfb by Ton Roosendaal December 21, 2004, 12:10 (GMT) |
Fix for 2042 With the new rule that allows correct calculation of vertex normals on a mixed solid/smooth mesh, it is essential that vertex normals get recalculated when changing smooth settings. Such a facility doesnt exist in Blender yet, only after leaving editmode. Hacking in a "enter editmode, leave editmode" event on the "Set Smooth" button isn't nice... instead I've tweaked the calculus of vertexnormals that it always sets them OK, apart from where they get mixed with solid faces. Only in rare occasions this can still go "wrong" and needs a TAB-TAB to fix. Will add that comment in release notes. For next release we should definitely solve this smoothing bizz! |
Revision 611f809 by Stephen Swaney December 21, 2004, 01:34 (GMT) |
bugfix: #2031 World setIpo() method checks for wrong IPO type wrong constant name. |
Revision 626503e by Stephen Swaney December 21, 2004, 01:15 (GMT) |
bugfix: #2032 Ipo_woIcuName() uses CAM instead of WO constants Wrong constant names. Fix contributed by Joilnen B. Leite <pidhash> |
Revision 436c760 by Ton Roosendaal December 20, 2004, 18:11 (GMT) |
Bugfix for #2036 Backbuffer selection codes issue on OSX. On some h/w configs, with "1000s of colors set", the drivers seem to round colors up or down... whilst until now rounding always was just truncating bits. This gives errors in writing color codes and reading it back. The c code only changed for OSX. For other OS's and HW this test could be done as well. |
Revision c8e4dd0 by Ton Roosendaal December 19, 2004, 18:38 (GMT) |
Fix in hook menu; "select" option only worked in vertex selectmode. |
Revision 302dc94 by Ton Roosendaal December 19, 2004, 18:18 (GMT) |
Fix for #2034 It appeared that the method as used in unified render for "render all sub- pixels" isn't very well resistant to having large amounts of faces in a single pixel. The bug file had about 16x70x2 faces per pixel... causing tremendous slowdown and even wrong render. I've disabled the option (was coded by Nzc in NaN days) and made it sampling in the main render loop. Goes much faster, error free. Only loss is in that it doesnt use superiour subsamples for gauss anymore. Here the normal render performs slightly better. Not a real issue though. Hard to notice. |
Revision add84ea by Rob Haarsma December 19, 2004, 18:06 (GMT) |
Fixed adding a filename extension for bmp images. |
Revision 21e524f by Ton Roosendaal December 19, 2004, 18:04 (GMT) |
Bugfix, reported by Basse: static particles didnt render correct with "Layer" Lamp. Was just missing a value being written in halo struct. |
Revision b0162a1 by Ton Roosendaal December 19, 2004, 14:19 (GMT) |
Bug fix #2026 Slightly altered rules for calculating vertexnormals. By only averaging face normals from faces actually set 'smooth', the result looks much more nice (for example on a cylinder with caps solid). Vertex normals not being used by smooth faces are set to the face normal direction. Shows both in editor as rendering. |
Revision ca5784a by Rob Haarsma December 19, 2004, 13:45 (GMT) |
A one-line commit; Quicktime movies used as texture are now loaded at the highest quality. I noticed Quicktime did not display interlaced fields for DV movies, it works OK now ! |
Revision 36abcee by Stephen Swaney December 17, 2004, 17:34 (GMT) |
bugfix: #2025 getCurveBP (and others) segfault This method is now unsupported. The original intent appears to return the first BPoint of an Ipo curve. However, BPoint Ipo curves are not implemented and the first point therefore never existed. The segfault was from an unchecked input parameter. Calling this method now always throws a NotImplemented exception. |
Revision ee81002 by Ton Roosendaal December 16, 2004, 14:42 (GMT) |
Increased builtin limit for selection buffer (border select in Object mode) to allow up to 2500 objects (was 500). Still an arbitrary limit, could use better code. For now its less frustrating :) |
Revision 1b4667b by Ton Roosendaal December 16, 2004, 14:40 (GMT) |
Errors in saving runtime, and fileops in file window; files were copied or deleted without keeping track of spaces in names, causing in potential loss of data. Needs review! |
Revision 6719d88 by Ton Roosendaal December 15, 2004, 11:36 (GMT) |
Bug #2019 Separate in Mesh editmode, selectmode 'face', and with a selection that used to be in vertex mode a full select (like selecting the 2 opposing faces in a cube) caused crash. There was still no good face-select awareness there... tsk! :) |
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