Blender Git Commits

Blender Git "master" branch commits.

Page: 5411 / 5574

December 21, 2004, 18:49 (GMT)
Eeek! last minute error.
Commit of dec 9... still uses fopen(name, "ab") instead of "wb"
Caused targa and bmp files to write wrong on save-over, appended instead.
December 21, 2004, 17:00 (GMT)
Accidentally committed corrupt SConstruct.... here's the one fixed
December 21, 2004, 16:25 (GMT)
Upped sconstruct for 2.36 release
December 21, 2004, 16:24 (GMT)
Upped version for makefiles, and new splash (original image)
December 21, 2004, 16:23 (GMT)
Upped release code to 2.36
December 21, 2004, 16:19 (GMT)
- release log 2.36
- added note in copyright.txt to emphasis you can use blender artwork
freely
- removed old logs, current log contains link to the old ones on the web
December 21, 2004, 12:10 (GMT)
Fix for 2042

With the new rule that allows correct calculation of vertex normals on a
mixed solid/smooth mesh, it is essential that vertex normals get
recalculated when changing smooth settings. Such a facility doesnt exist
in Blender yet, only after leaving editmode.
Hacking in a "enter editmode, leave editmode" event on the "Set Smooth"
button isn't nice... instead I've tweaked the calculus of vertexnormals
that it always sets them OK, apart from where they get mixed with solid
faces. Only in rare occasions this can still go "wrong" and needs a
TAB-TAB to fix. Will add that comment in release notes. For next release
we should definitely solve this smoothing bizz!
December 21, 2004, 01:34 (GMT)
bugfix: #2031 World setIpo() method checks for wrong IPO type

wrong constant name.
December 21, 2004, 01:15 (GMT)
bugfix: #2032 Ipo_woIcuName() uses CAM instead of WO constants

Wrong constant names. Fix contributed by Joilnen B. Leite <pidhash>
December 20, 2004, 18:11 (GMT)
Bugfix for #2036

Backbuffer selection codes issue on OSX.
On some h/w configs, with "1000s of colors set", the drivers seem to round
colors up or down... whilst until now rounding always was just truncating
bits. This gives errors in writing color codes and reading it back.
The c code only changed for OSX. For other OS's and HW this test could be
done as well.
December 19, 2004, 18:38 (GMT)
Fix in hook menu; "select" option only worked in vertex selectmode.
December 19, 2004, 18:18 (GMT)
Fix for #2034

It appeared that the method as used in unified render for "render all sub-
pixels" isn't very well resistant to having large amounts of faces in a
single pixel. The bug file had about 16x70x2 faces per pixel... causing
tremendous slowdown and even wrong render.

I've disabled the option (was coded by Nzc in NaN days) and made it
sampling in the main render loop. Goes much faster, error free. Only loss
is in that it doesnt use superiour subsamples for gauss anymore. Here the
normal render performs slightly better. Not a real issue though. Hard to
notice.
Revision add84ea by Rob Haarsma
December 19, 2004, 18:06 (GMT)
Fixed adding a filename extension for bmp images.
December 19, 2004, 18:04 (GMT)
Bugfix, reported by Basse: static particles didnt render correct with
"Layer" Lamp. Was just missing a value being written in halo struct.
December 19, 2004, 14:19 (GMT)
Bug fix #2026

Slightly altered rules for calculating vertexnormals. By only averaging
face normals from faces actually set 'smooth', the result looks much more
nice (for example on a cylinder with caps solid). Vertex normals not being
used by smooth faces are set to the face normal direction.

Shows both in editor as rendering.
Revision ca5784a by Rob Haarsma
December 19, 2004, 13:45 (GMT)
A one-line commit; Quicktime movies used as texture are now loaded at the highest quality.
I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
December 17, 2004, 17:34 (GMT)
bugfix: #2025 getCurveBP (and others) segfault

This method is now unsupported. The original intent appears to
return the first BPoint of an Ipo curve. However, BPoint Ipo curves
are not implemented and the first point therefore never existed.

The segfault was from an unchecked input parameter.

Calling this method now always throws a NotImplemented exception.
December 16, 2004, 14:42 (GMT)
Increased builtin limit for selection buffer (border select in Object mode)
to allow up to 2500 objects (was 500).
Still an arbitrary limit, could use better code. For now its less
frustrating :)
December 16, 2004, 14:40 (GMT)
Errors in saving runtime, and fileops in file window; files were copied
or deleted without keeping track of spaces in names, causing in potential
loss of data.

Needs review!
December 15, 2004, 11:36 (GMT)
Bug #2019

Separate in Mesh editmode, selectmode 'face', and with a selection that
used to be in vertex mode a full select (like selecting the 2 opposing
faces in a cube) caused crash. There was still no good face-select
awareness there... tsk! :)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021