Revision 8aa1948 by Ton Roosendaal October 30, 2004, 17:13 (GMT) |
AFAIK... last issue with new Z-culling selection. Since the new menu system draws in backbuffer, the selectionbuffer then needs a refresh after. Solved by nicely signalling stuff. |
Revision e1fb446 by Ton Roosendaal October 30, 2004, 16:11 (GMT) |
Feat request intrr, he won a bet with me :) Colorband sliders now activate automatic on a click closer than 12 pixels away from it. No more clumsy 'act' button stuff. BTW: Error in utildefines.h, ABS() was defined incorrect. |
Revision f3a6e55 by Ton Roosendaal October 30, 2004, 14:11 (GMT) |
Crease edit (SHIFT+E) didnt use the proper edge selection flag yet. (Bug 1709) |
Revision d149a79 by Ton Roosendaal October 30, 2004, 13:42 (GMT) |
Wybren report #1709: Deleting only-faces from fgon still draws wires hidden in editmode. Added extra: when mesh has no faces, it draws wire in solid view, also doesn't draw the 'fat' outline for selection. |
Revision 02b2fc5 by Ton Roosendaal October 30, 2004, 12:06 (GMT) |
Added warning in makesdna to check for total struct sizes. Found error in wipe struct, which was even constructed terrible weird :) |
Revision c47029a by Ton Roosendaal October 29, 2004, 18:47 (GMT) |
Menus like 'edge' or 'game engine framing' could get flipped whilst the alignment of buttons was still active, resulting in garbish. |
Revision aa223d1 by Ton Roosendaal October 29, 2004, 17:21 (GMT) |
- Two fixes: 1) Sound window displays 'frs/sec' value correct now (found a 25 hardcoded) 2) LeftMouse click in sliders of IpoWind, NLA, Action allows to make sliders smaller/larger, for quick zoom. Used to work but disappeared in early this decade or so :) |
Revision 4087020 by Ton Roosendaal October 29, 2004, 15:39 (GMT) |
Finally something new! - in Solid draw mode, curves without faces draw as wireframe now - in Solid draw mode, curves without faces don't get fat outline on select - in Solid draw mode, editing curves shows filled now! |
Revision 63d81be by Ton Roosendaal October 29, 2004, 15:00 (GMT) |
Fix for #1706 (Wavk again!) - Undo in texteditor didnt work, event (ALT+U) was swallowed by new undo menu (ALT+U too) - global undo doesnt restore UI's as we know... so undo-ing with a text editor active cannot always restore correct text block you were editing. As extra service I added that when no restore is possible, it links to the first block available. |
Revision f33f2ab by Ton Roosendaal October 29, 2004, 14:30 (GMT) |
Two more wavk bugs (help he's pestering me!) - 1702; edge selection should be evaluated properly before adding face - 1704; crash in separate, two causes here: - separate didnt make selection flags consistant (needed badly there because of evil code) - after adding quad (Fkey) the face was not selected, but its vertices were... that can give bad bad crashes |
October 29, 2004, 13:30 (GMT) |
Added an #ifndef PRINT to get rid of this: "../../blenlib/BLI_blenlib.h", line 332: warning: macro redefined: PRINT I know pathetic but hey... Kent |
Revision 3d815c3 by Ton Roosendaal October 29, 2004, 11:35 (GMT) |
Bug 1702 Holding shift, while in extrude transform mode ('n', along normal) popped the extrusion back to beginning, this due to storage of printing value in dvec[3]. Simple fix :) |
Revision 0439f2c by Ton Roosendaal October 28, 2004, 22:06 (GMT) |
Bug fix #1606 Pulldown menu in action window "View All" didnt work |
Revision ca2b8f0 by Ton Roosendaal October 28, 2004, 21:50 (GMT) |
Potential fix for #1684 Buttons (editingbuttons) flicker when adding armature bones. Added proper redraw event extra for buttons menu |
Revision 6321adf by Ton Roosendaal October 28, 2004, 21:21 (GMT) |
bug fix 1698 - border render + backbuf crashed (!) - escape from border render didn't put half-rendered result in final pic |
Revision 1b29377 by Ton Roosendaal October 28, 2004, 21:12 (GMT) |
Brought back overkill of displist creation for armatures and deform... Got some testfiles that I cannot get to work quickly, better do this after release (again) |
Revision 8c0b126 by Chris Want October 28, 2004, 17:29 (GMT) |
Related to gameplayer png bug: cygwin needs to find the zlib library too. (Thanks Richie) |
Revision e2f3387 by Ton Roosendaal October 28, 2004, 17:22 (GMT) |
Duplicator object which is being deformed now gives deformed duplicates too. Feat request & discovered by S68. :) |
Revision f7e899a by Ton Roosendaal October 28, 2004, 16:56 (GMT) |
Render with backbuffer, using border, crashed... was commit of many months ago by self. Tsk! |
Revision 9ac0d58 by Ton Roosendaal October 28, 2004, 16:22 (GMT) |
Changed order in evaluation for common_instertkey menu, to enable posemode key insterting working on unselected armature. |
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