Revision 6d672ee by Ton Roosendaal November 1, 2004, 15:21 (GMT) |
Last new feature before release; patch provided by Goran Kocov. In DisplayButtons, Panel "Output", a new slider "Dither" allows to add random noise dither to rendered output. It works on sky as well as solid and transparent. Note however that in OSA render, the Unified Render gives much better results, since that render nicely delivers full scanlines of high definition color. The old render mode isn't well suited for this postprocess. A dither value of '1.0' will exactly add maximum of 1.0/256.0 to the pixels. Potential improvements for next releases; - regular patterns - dither per color channel - not only add, but also subtract dither Also note that this gives best results for print work or stills. Animating it gives slight visible noise. Also runlength compression wont really work, and Jpeg needs to be given higher quality too. |
November 1, 2004, 14:25 (GMT) |
Needed to include <math.h> on solaris for some odd reason for their c++.... so I ifdefed it. Kent |
November 1, 2004, 14:06 (GMT) |
Cast 0 as unsigned int for sun's CC to get rid of this: "BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>. Kent |
Revision 275c5e7 by Ton Roosendaal November 1, 2004, 12:42 (GMT) |
Fix for #1722 Reported was that padplus/padminus doesn't do a zoom in the NLA or Action windows. Was missing since very beginning! :) Found conflict with the new NLA strip move up/down, but using the pad keys for that is a bit too inconsistant. I've now made it using the PageUp/PageDown and normal plus/minus keys... Hos could check on this though! |
Revision 84b3980 by Ton Roosendaal November 1, 2004, 12:11 (GMT) |
Making Curve objects display smooth/solid was nice, but then the Surface Objects should do that too, right? Bad testing... tsk! :) |
Revision ab36f4a by Ton Roosendaal November 1, 2004, 10:59 (GMT) |
Select Menu patch, as provided by Campbell Barton, but recoded to make it a nice separate function, reducing code size to half and keeping it readable code :) Functionality; while holding ALT on a mouse-select, a menu will pop up displaying all Objects that can be potentially selected. Maximum 22 objects will be displayed. When only one object is found it selects it automatically, otherwise it allows the user to select/activate by the menu. |
Revision 67ed54a by Martin Poirier October 31, 2004, 21:45 (GMT) |
Bugfix for #1717 http://projects.blender.org/tracker/index.php?func=detail&aid=1717&group_id=9&atid=125 Scaling with PET with numerical input used a three axis input while it only gave access to one. Made it use and give access to only one as it should. |
Revision a89a4f5 by Ton Roosendaal October 31, 2004, 21:11 (GMT) |
- Bug #1714; editmode undo error when ESC after extrude (missing undopush) - Curve Join now moves all curves to 2D (if its 2D) - FGon extrude keeps FGon flags correctly - After Append undo-push added - In almost all Ipo editing commands; undo-push added - Icons in outliner now all consistant grey - Zoffs button had to 20 high (hmetal :) |
Revision b590b8e by Ton Roosendaal October 31, 2004, 21:08 (GMT) |
Updated blenderbuttons image |
Revision 1a49bf0 by Ton Roosendaal October 31, 2004, 20:18 (GMT) |
Bug #1721 Crash reported on combo of append object, do global undo, and re-append same object. Appears to be an open filehandle... |
Revision 3e19789 by Ton Roosendaal October 31, 2004, 17:46 (GMT) |
Serious omission; select-all also selected hidden vertices/edge/faces Bad me! |
Revision fdef7d8 by Ton Roosendaal October 31, 2004, 14:52 (GMT) |
Fix for #1713 Snap-to on 2D curves could move points out of 2d space... |
Revision 12843fc by Ton Roosendaal October 31, 2004, 14:51 (GMT) |
Fix for #1715 Old & annoying; error() menu doesnt work while rendering, and is still called for many occsasions. Error also caused Blender window to screw up. Now error() just prints during render. |
Revision 6c04fe8 by Ton Roosendaal October 31, 2004, 13:51 (GMT) |
Just some nice updates in drawing (extruded) Curve objects; - display of 'smooth' or 'solid' is correct now - standard bevel and extrude displays in 'smooth' correctly now (with sharp edges where you expect it) |
Revision c00d921 by Ton Roosendaal October 31, 2004, 10:52 (GMT) |
Three cosmetic changes; - removed obsolete ">>" from several menu buttons - removed convert to cardinal/bspline buttons, dont work you know :) - made sure a HOME event on ActionWindow works on epty window too |
Revision 13e7525 by Willian Padovani Germano October 31, 2004, 04:09 (GMT) |
BPython -- a few fixes: -- fixed bug #1689: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9 Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window. It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list. -- fixed bug #1568: http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125 Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :). I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'. Ref doc already updated. -- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts: Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway. Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it. |
Revision e82d208 by Ton Roosendaal October 30, 2004, 22:53 (GMT) |
ESC during scanfill (triangulate) delivers corrupted memory (well, not on OSX to be noticed :). Discovered thanks to adding filling of curves in Solid display, and bugreport of intrr that ESC in grabbing curve gives weird corruption. |
Revision 3573252 by Ton Roosendaal October 30, 2004, 21:18 (GMT) |
Found critical error in using pulldowns and toolbox menus; after returning from menu code, it left the main window active (for global draw), this sometimes could screw up drawing calls after... as happens when a command is executed that draws immediate. Now the previous window is restored before a menu command is executed |
Revision d292541 by Ton Roosendaal October 30, 2004, 20:46 (GMT) |
For solid display of curves in editmode; found fix (thnx intrr :) that hopefully prevents weird results in grabber... error was that the editNurb was not used for triangulating. Also; added drawing the wire as extra in solid display editing curves... that for unfilled curves as well. |
Revision 9968d2b by Ton Roosendaal October 30, 2004, 19:12 (GMT) |
Fix for ALT+B loopselect, in Z-culling selection mode... Order of drawing had to be flipped |
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