Blender Git Commits

Blender Git "master" branch commits.

Page: 5440 / 5574

September 13, 2004, 23:37 (GMT)

A more correct and simple fix to the me->medge==NULL problem from my last
commit.
September 13, 2004, 06:57 (GMT)
Add two new options for appending *objects*:

1) append in current active layer (off by default)
2) append at 3d cursor (off by default). When more than one object is selected this will first calculate the bounding box of the centers of the objects, and then use the distance of the bounding box center to the 3d cursor to transform all objects.
September 12, 2004, 22:35 (GMT)

Fix for error in last commit: forgot to check if me->medge==NULL when making
LSCM seam groups.
September 12, 2004, 19:06 (GMT)
Emilie and Chris work on the Constraint UI (alignement).
Revision 163f1e9 by Jiri Hnidek
September 11, 2004, 13:45 (GMT)


- bug fix #1560
https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125

- Cam did some speedup: he replaced eval() with float() and int()

- it fix some other minor bugs too
September 8, 2004, 12:12 (GMT)
Fix for bug #1591: Bones with TrackTo constraint do not scale properly when armature object is resized.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=1591&group_id=9
September 7, 2004, 20:45 (GMT)
dangeling pointer fix :)
September 7, 2004, 01:39 (GMT)
Got rid of quite a lot of warnings. Lot of them MSVC-ism dealing with const casting.
Some implicit cast warnings and more importantly, changed the parameter type to int for functions passing the particles random number seed around. No need to use floats there, it's an int anyway.

Effect.c is now warning free (on MSVC 6.0 at least)
September 7, 2004, 01:26 (GMT)
Added some align block where needed. (Sorting buttons and Link/Append)
September 6, 2004, 14:30 (GMT)

Fix for bug #1582: LSCM mesh splitting based on seams gives incorrect results in some setups.

The algorithm used before to split up the mesh before unwrapping was based on
vertices, resulting in leakage in some setups. Now it's edge based, allowing to
select only two edges of a triangle, and not automatically selecting the third.
September 6, 2004, 08:10 (GMT)
Add theme colour for "Draw Normals"
September 6, 2004, 07:58 (GMT)
Small patch by Joilnen Leiter:

Cancel window split with RMB
September 5, 2004, 22:51 (GMT)

Bugfix for the render window not popping to the front when it already existed,
under linux / x11 / KDE.

The new behaviour in 2.34, not recreating the render window on re-render,
revealed that raising windows did not work under some window managers. Now the
"net wm extensions" are used if available, otherwise it will work the same way
as before (e.g. Gtk+ does this as well).

More info:
http://www.freedesktop.org/Standards/wm-spec
September 5, 2004, 21:20 (GMT)
All constraints (except FollowPath) now check if subtarget (bone) is valid and disable constraint if not. Previously, this only worked with IK Solver.
The problem was that it defaulted to the armature object as target but didn't clear the subtarget field. This makes it clear that there's a problem.
September 5, 2004, 20:21 (GMT)
Stretch To constraint

Read today's meeting minutes for a description.

Bjornmose: We'll need some example and screenshots for the dev pages of blender3d.org. If you can do some, neat, if not, I'll do them.

Matt, Emilie and Chris: Please review UI addition. Pixel alignement and all that fun stuff has not be overly looked for (though I did some cleaning by adding alignment blocks).
September 5, 2004, 17:18 (GMT)
Update msvc7 project files:

* Add Sound module
* Add files for global undo
September 5, 2004, 15:43 (GMT)
Quit confirm dialog
September 5, 2004, 14:18 (GMT)
Typo in ListBase -> listBase
September 5, 2004, 14:18 (GMT)
Adding undo files to projectfiles (MSVC 6.0)
September 5, 2004, 13:59 (GMT)
Huh! that file was added... anyhoo, here again!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021