Revision 807339b by Brecht Van Lommel September 13, 2004, 23:37 (GMT) |
A more correct and simple fix to the me->medge==NULL problem from my last commit. |
Revision 538e11a by Nathan Letwory September 13, 2004, 06:57 (GMT) |
Add two new options for appending *objects*: 1) append in current active layer (off by default) 2) append at 3d cursor (off by default). When more than one object is selected this will first calculate the bounding box of the centers of the objects, and then use the distance of the bounding box center to the 3d cursor to transform all objects. |
Revision 025e6b8 by Brecht Van Lommel September 12, 2004, 22:35 (GMT) |
Fix for error in last commit: forgot to check if me->medge==NULL when making LSCM seam groups. |
Revision 74c0946 by Martin Poirier September 12, 2004, 19:06 (GMT) |
Emilie and Chris work on the Constraint UI (alignement). |
Revision 163f1e9 by Jiri Hnidek September 11, 2004, 13:45 (GMT) |
- bug fix #1560 https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125 - Cam did some speedup: he replaced eval() with float() and int() - it fix some other minor bugs too |
Revision c2b7125 by Martin Poirier September 8, 2004, 12:12 (GMT) |
Fix for bug #1591: Bones with TrackTo constraint do not scale properly when armature object is resized. http://projects.blender.org/tracker/?func=detail&atid=125&aid=1591&group_id=9 |
Revision 2e185f2 by Jens Ole Wund(bjornmose) September 7, 2004, 20:45 (GMT) |
dangeling pointer fix :) |
Revision 521f37c by Martin Poirier September 7, 2004, 01:39 (GMT) |
Got rid of quite a lot of warnings. Lot of them MSVC-ism dealing with const casting. Some implicit cast warnings and more importantly, changed the parameter type to int for functions passing the particles random number seed around. No need to use floats there, it's an int anyway. Effect.c is now warning free (on MSVC 6.0 at least) |
Revision 3b9ea90 by Martin Poirier September 7, 2004, 01:26 (GMT) |
Added some align block where needed. (Sorting buttons and Link/Append) |
Revision 01c1744 by Brecht Van Lommel September 6, 2004, 14:30 (GMT) |
Fix for bug #1582: LSCM mesh splitting based on seams gives incorrect results in some setups. The algorithm used before to split up the mesh before unwrapping was based on vertices, resulting in leakage in some setups. Now it's edge based, allowing to select only two edges of a triangle, and not automatically selecting the third. |
Revision 17e20e2 by Nathan Letwory September 6, 2004, 08:10 (GMT) |
Add theme colour for "Draw Normals" |
Revision 28d1b60 by Nathan Letwory September 6, 2004, 07:58 (GMT) |
Small patch by Joilnen Leiter: Cancel window split with RMB |
Revision 33906b9 by Brecht Van Lommel September 5, 2004, 22:51 (GMT) |
Bugfix for the render window not popping to the front when it already existed, under linux / x11 / KDE. The new behaviour in 2.34, not recreating the render window on re-render, revealed that raising windows did not work under some window managers. Now the "net wm extensions" are used if available, otherwise it will work the same way as before (e.g. Gtk+ does this as well). More info: http://www.freedesktop.org/Standards/wm-spec |
Revision ea815d5 by Martin Poirier September 5, 2004, 21:20 (GMT) |
All constraints (except FollowPath) now check if subtarget (bone) is valid and disable constraint if not. Previously, this only worked with IK Solver. The problem was that it defaulted to the armature object as target but didn't clear the subtarget field. This makes it clear that there's a problem. |
Revision ae93476 by Martin Poirier September 5, 2004, 20:21 (GMT) |
Stretch To constraint Read today's meeting minutes for a description. Bjornmose: We'll need some example and screenshots for the dev pages of blender3d.org. If you can do some, neat, if not, I'll do them. Matt, Emilie and Chris: Please review UI addition. Pixel alignement and all that fun stuff has not be overly looked for (though I did some cleaning by adding alignment blocks). |
Revision 81e960d by Nathan Letwory September 5, 2004, 17:18 (GMT) |
Update msvc7 project files: * Add Sound module * Add files for global undo |
Revision fbfa96f by Martin Poirier September 5, 2004, 15:43 (GMT) |
Quit confirm dialog |
Revision 54a5870 by Ton Roosendaal September 5, 2004, 14:18 (GMT) |
Typo in ListBase -> listBase |
Revision 05bf02c by Martin Poirier September 5, 2004, 14:18 (GMT) |
Adding undo files to projectfiles (MSVC 6.0) |
Revision e3286f5 by Ton Roosendaal September 5, 2004, 13:59 (GMT) |
Huh! that file was added... anyhoo, here again! |
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