Revision 4b7250d by Ton Roosendaal July 22, 2004, 16:00 (GMT) |
Added proper duplicate code for displistMesh. causing crashes... (bug 1434) |
Revision 36375b1 by Ton Roosendaal July 22, 2004, 13:40 (GMT) |
Added colorpicker support for theme editor |
Revision b453cd0 by Kester Maddock July 22, 2004, 00:26 (GMT) |
Fix bug #1460: Camera IPOs Broken (Gameengine) The camera IPO was not invalidating the cached projection matrix. |
Revision 6ce57a7 by Kester Maddock July 22, 2004, 00:15 (GMT) |
GCC 3.4 compile fixes from bug #1277 |
Revision 9b857ff by Martin Poirier July 21, 2004, 22:59 (GMT) |
New BPython files missing from MSVC 6.0 projectfiles |
Revision 866f03d by Ton Roosendaal July 21, 2004, 21:27 (GMT) |
Report #1433 In camera view, with ortho camera, the current camera was drawn with unpredictable sizes. The code was not written to work for ortho, so I check on that now. Means camera isnt visible itself then, which is minor I think. Nice for a todo once... |
Revision d7dd942 by Stephen Swaney July 21, 2004, 21:26 (GMT) |
fix warning: function declaration isn't a prototype |
Revision bce2c02 by Stephen Swaney July 21, 2004, 21:01 (GMT) |
New Curve method Curve.appendPoint( numcurve, newpoint ) to add points to a Curve. New supporting module CurNurb to provide access to the curves in a Curve and their associated points. Curve module now supports Python iterator and sequence protocols. This allows typical python programming idioms using 'for' statement and the [] operator. # example 1 for curve in a_curve: for point in curve: print point #example 2 curnurb = a_curve[0] curnurb.append( [1,1,1,1] ) Still under construction. Epydoc will follow. |
Revision 1c5302e by Roel Spruit July 21, 2004, 19:01 (GMT) |
added include path for some gameengine file and fixed an undefined function in the shading buttons |
Revision db49411 by Ton Roosendaal July 21, 2004, 17:44 (GMT) |
Bug #1459 New buttons in editmode for mball forgot to check on NULL pointer. |
Revision 5c4e690 by Nathan Letwory July 21, 2004, 17:25 (GMT) |
Kent Mein pointed out some embarrasing syntax errors in example. Corrected those. |
July 21, 2004, 16:06 (GMT) |
made it so the popup for mixing modes for textures was put into world and lamp map to windows as well as the material one. Kent |
Revision 9175679 by Nathan Letwory July 21, 2004, 13:53 (GMT) |
More alignment corrections by Emilie, for "Anim Settings" buttons. |
Revision c04bec8 by Willian Padovani Germano July 21, 2004, 03:19 (GMT) |
creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c). - BPython: finishing object and nmesh .setMaterials commit, fixing two bugs. Also fixed a crash with object.track (pointer wasn't checked for validity). All based on reports and patch by Yann Vernier, thanks again. |
July 21, 2004, 01:44 (GMT) |
More details: * Added 'Crease SubSurf' to the menus/toolbox * Language edits in the sequence editor |
Revision 73b7006 by Stephen Swaney July 21, 2004, 01:38 (GMT) |
More stuff made pretty. Courtesy of Emilie. |
Revision bb3c7cc by Alexander Ewering July 20, 2004, 22:35 (GMT) |
Desoto fixed fine-alignment of buttons in Scene buttons. Looks cleaner now. |
Revision a600d66 by Alexander Ewering July 20, 2004, 21:48 (GMT) |
Undo never worked correctly for "Extrude" in BF-Blender. It just undid the transform, not the extrusion itself. How did nobody notice? :) |
Revision b6e0899 by Kester Maddock July 20, 2004, 12:07 (GMT) |
Added support for cameras in Blender's Ortho mode. |
Revision 7b3b3ae by Willian Padovani Germano July 20, 2004, 08:16 (GMT) |
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!): -- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux. BPython: -- Window: added GetScreens, SetScreen and improved GetScreenInfo. -- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender. -- doc updates. |
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