Blender Git Commits

Blender Git "master" branch commits.

Page: 5457 / 5574

June 22, 2004, 12:59 (GMT)
Fixed another oldie; when loading file the totals counter (as displayed in
info header) didn't update. Also removed convention it counts from active
window-layer, now it uses scene layer.
June 22, 2004, 12:02 (GMT)
Little feat request: the rendertime disappeared from header after a
rendering; now it's a permanent part of it.
Revision f89f32d by guignot
June 22, 2004, 11:38 (GMT)
added a new function to the World module : GetActive(), which returns the world associated to the scene, or None if no such world exists
Revision ee07502 by Jiri Hnidek
June 21, 2004, 20:32 (GMT)


- Scripts:
small update of ideasman's obj import/export scripts (added support for smooth faces)
June 21, 2004, 17:58 (GMT)
Report #1391

The work i did end of may on render normals (displacemap especially)
caused refraction code to work wrong... took a while to find out, but
just removed a couple of lines too much.
Added clear comment there what it is, and what danger of removing is!
June 21, 2004, 16:07 (GMT)
Report #1376

Rayshadow didn't use lamp option 'layer' correctly. Objects not in
lamp-layer now also don't get shadows (nor light).
June 21, 2004, 14:40 (GMT)
Fix: creating a Mesh primitive UV Sphere, used a remove doubles to get
rid of the seam (it's a Spin command!). The threshold value for remove
was set on 0.01, giving too easy errors. Now its 0.0001
June 21, 2004, 12:01 (GMT)
- Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both). The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
June 21, 2004, 08:17 (GMT)
These are changes sent by Luis_F who got this working on win32. Only applies
to that platform and fixes a problem findind yafray dll's
June 19, 2004, 18:23 (GMT)
Bug fix 1326

When changing subsurf level, in shaded mode, and with Mesh that has more
users... the shaded displist of the other meshes are corrupt, potentially
causing crash.

And: small improvement in select-outline: when drawtype-extra Wire is set,
it skips it. Not needed, looked a bit ugly.
June 19, 2004, 17:35 (GMT)
Fixed error in previous commit, that skipped drawing non-basis Mballs.
Thanks Jiri for pointing me to it!

New: removed frontbuffer draw of selected object for solid/shaded mode.
It serves no purpose anymore.
June 19, 2004, 14:37 (GMT)
Tooltips:

- lowered tooltip-update delay loop to 0.02 sec (was 0.05), which showed
up 'trails' while going over pulldowns with tooltips
- changed tooltip calculation for size, it was drawing the labels far too
large (height). Made sure text prints in middle too.
- by default tooltips print 12 pixels below button now
June 19, 2004, 12:25 (GMT)
Popular request: the floating panels (NKEY) now close on a 2nd NKEY command.
This for all current NKEY menus by default. Can be standard for each hotkey
controlled Panel from now on; use toggle_blockhandler() for it.

Another popular request: hotkey enabled Panels now optionally reopen on
the previous location, instead of under mouse. This option "Pinned" is a
user option now. Optional for later; have it as per-panel option... dunno!

The last request, close on mouse-exit, won't be implemented, this intrudes
with Panel consistancy, and is pretty OK solved with NKEY-NKEY now.
June 19, 2004, 09:35 (GMT)
- added Font object to have outlines on Solid draw + selection
- Font object didn't support draw xtra wire yet
- removed drawing the circles from MBall object, except in editmode
- little cleanup in draw_object() call, it had a weird exception for
mball drawing
Revision a31dec3 by Roel Spruit
June 18, 2004, 22:53 (GMT)
added a new Sequence Effect: Sweep.
this consists of 22 different ways to sweep from 1 strip to another. For you windows lovers: it's like "Blinds" in Powerpoint :)
- in the NKEY menu you can choose which type you want perform, vertical, horizontal, in/out etc. it's too much to decribe.

Credits for this go to Kent 'Sirdude" Mein who coded the sequence plugin I stole the code from.

To allow certain sequence effects to have settings, I also added a "varstr" void pointer to the Sequence DNA, that can point to a special struct for each effect. This is similar to how plugins are handles.

more neat effects to come....
Revision 3538214 by Roel Spruit
June 18, 2004, 21:13 (GMT)
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h
June 18, 2004, 20:04 (GMT)
This patch makes the vertex loop select tool only select edges which are part of 2 faces, this cleans up some incorrect selections the tool was making around areas in the mesh where faces had been deleted.

closes bug 1343

guitarGeek
June 18, 2004, 17:50 (GMT)
This is a bandaid for a logic error in select_vertex_loop() that prevents an infinite loop in some cases. A fix for the logic error will come when I find the error :)

guitarGeek
Revision 401d9ef by Roel Spruit
June 18, 2004, 15:04 (GMT)
Added the possibillity of naming sequence strips in the sequence editor. previously this was not possible for all types.
- Change the name of a strip in the NKEY menu of the strip.
- If a strip HAS a name, it will be displayed in the strip, instead of all that garbage that was previously there (image locations, lengths, whatever)

Still TODO: while adding new effects to the sequencer I will also add this for effect strips. at the moment it's not clear yet what should go in the NKEY menu.
June 17, 2004, 18:31 (GMT)
Scene.c: added missing code to copy base to object flag
Drawobject.c: added wireframe outline for selected solid objects. needs
some feedback though, at my system it is quite slow.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021