Revision 01bb620 by Ton Roosendaal June 22, 2004, 12:59 (GMT) |
Fixed another oldie; when loading file the totals counter (as displayed in info header) didn't update. Also removed convention it counts from active window-layer, now it uses scene layer. |
Revision f2be1db by Ton Roosendaal June 22, 2004, 12:02 (GMT) |
Little feat request: the rendertime disappeared from header after a rendering; now it's a permanent part of it. |
June 22, 2004, 11:38 (GMT) |
added a new function to the World module : GetActive(), which returns the world associated to the scene, or None if no such world exists |
Revision ee07502 by Jiri Hnidek June 21, 2004, 20:32 (GMT) |
- Scripts: small update of ideasman's obj import/export scripts (added support for smooth faces) |
Revision 59433aa by Ton Roosendaal June 21, 2004, 17:58 (GMT) |
Report #1391 The work i did end of may on render normals (displacemap especially) caused refraction code to work wrong... took a while to find out, but just removed a couple of lines too much. Added clear comment there what it is, and what danger of removing is! |
Revision e26c5a7 by Ton Roosendaal June 21, 2004, 16:07 (GMT) |
Report #1376 Rayshadow didn't use lamp option 'layer' correctly. Objects not in lamp-layer now also don't get shadows (nor light). |
Revision 52bf2db by Ton Roosendaal June 21, 2004, 14:40 (GMT) |
Fix: creating a Mesh primitive UV Sphere, used a remove doubles to get rid of the seam (it's a Spin command!). The threshold value for remove was set on 0.01, giving too easy errors. Now its 0.0001 |
Revision a41759c by Willian Padovani Germano June 21, 2004, 12:01 (GMT) |
- Scripts: Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both). The other listed scripts had minor updates to accomodate the menu changes. - Scripts in menus: renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface. - Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out. |
Revision 625e7fb by Alejandro Conty Estevez June 21, 2004, 08:17 (GMT) |
These are changes sent by Luis_F who got this working on win32. Only applies to that platform and fixes a problem findind yafray dll's |
Revision f778d83 by Ton Roosendaal June 19, 2004, 18:23 (GMT) |
Bug fix 1326 When changing subsurf level, in shaded mode, and with Mesh that has more users... the shaded displist of the other meshes are corrupt, potentially causing crash. And: small improvement in select-outline: when drawtype-extra Wire is set, it skips it. Not needed, looked a bit ugly. |
Revision 84caaf5 by Ton Roosendaal June 19, 2004, 17:35 (GMT) |
Fixed error in previous commit, that skipped drawing non-basis Mballs. Thanks Jiri for pointing me to it! New: removed frontbuffer draw of selected object for solid/shaded mode. It serves no purpose anymore. |
Revision 8300285 by Ton Roosendaal June 19, 2004, 14:37 (GMT) |
Tooltips: - lowered tooltip-update delay loop to 0.02 sec (was 0.05), which showed up 'trails' while going over pulldowns with tooltips - changed tooltip calculation for size, it was drawing the labels far too large (height). Made sure text prints in middle too. - by default tooltips print 12 pixels below button now |
Revision 6fdea0f by Ton Roosendaal June 19, 2004, 12:25 (GMT) |
Popular request: the floating panels (NKEY) now close on a 2nd NKEY command. This for all current NKEY menus by default. Can be standard for each hotkey controlled Panel from now on; use toggle_blockhandler() for it. Another popular request: hotkey enabled Panels now optionally reopen on the previous location, instead of under mouse. This option "Pinned" is a user option now. Optional for later; have it as per-panel option... dunno! The last request, close on mouse-exit, won't be implemented, this intrudes with Panel consistancy, and is pretty OK solved with NKEY-NKEY now. |
Revision 8617ce5 by Ton Roosendaal June 19, 2004, 09:35 (GMT) |
- added Font object to have outlines on Solid draw + selection - Font object didn't support draw xtra wire yet - removed drawing the circles from MBall object, except in editmode - little cleanup in draw_object() call, it had a weird exception for mball drawing |
Revision a31dec3 by Roel Spruit June 18, 2004, 22:53 (GMT) |
added a new Sequence Effect: Sweep. this consists of 22 different ways to sweep from 1 strip to another. For you windows lovers: it's like "Blinds" in Powerpoint :) - in the NKEY menu you can choose which type you want perform, vertical, horizontal, in/out etc. it's too much to decribe. Credits for this go to Kent 'Sirdude" Mein who coded the sequence plugin I stole the code from. To allow certain sequence effects to have settings, I also added a "varstr" void pointer to the Sequence DNA, that can point to a special struct for each effect. This is similar to how plugins are handles. more neat effects to come.... |
Revision 3538214 by Roel Spruit June 18, 2004, 21:13 (GMT) |
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h |
Revision d222422 by Johnny Matthews June 18, 2004, 20:04 (GMT) |
This patch makes the vertex loop select tool only select edges which are part of 2 faces, this cleans up some incorrect selections the tool was making around areas in the mesh where faces had been deleted. closes bug 1343 guitarGeek |
Revision ace24ac by Johnny Matthews June 18, 2004, 17:50 (GMT) |
This is a bandaid for a logic error in select_vertex_loop() that prevents an infinite loop in some cases. A fix for the logic error will come when I find the error :) guitarGeek |
Revision 401d9ef by Roel Spruit June 18, 2004, 15:04 (GMT) |
Added the possibillity of naming sequence strips in the sequence editor. previously this was not possible for all types. - Change the name of a strip in the NKEY menu of the strip. - If a strip HAS a name, it will be displayed in the strip, instead of all that garbage that was previously there (image locations, lengths, whatever) Still TODO: while adding new effects to the sequencer I will also add this for effect strips. at the moment it's not clear yet what should go in the NKEY menu. |
Revision 4861dbb by Ton Roosendaal June 17, 2004, 18:31 (GMT) |
Scene.c: added missing code to copy base to object flag Drawobject.c: added wireframe outline for selected solid objects. needs some feedback though, at my system it is quite slow. |
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