January 28, 2004, 12:20 (GMT) |
* Widened the tooltips when using non-AA fonts, so there's a margin between the top of the tooltip and the ascender. |
January 28, 2004, 12:17 (GMT) |
* Replaced crappy close icon (that always got distorted) with an OpenGL drawn X. Can someone with a graphics card that supports AA lines please check that this looks ok, since mine doesn't :( * Minor tweaks to panel shading/colours |
January 28, 2004, 12:16 (GMT) |
* Reverted to an older method of drawing button outlines (previous caused a stupid 'building up' effect from transparent lines being repeatedly drawn over the top of each other). This causes minor problems elsewhere, but it's less troublesome overall, for now - hopefully a proper solution can be found in the future. |
January 28, 2004, 11:51 (GMT) |
Fixed a couple of explicit references to .blender made them $(CONFDIR) instead. Also moved the creation of $(CONFDIR) up so that it gets created before dumping files into it. There is still one extra reference to .blender for osX but I wasn't sure what was going on so I left it. It really should be "fixed" though. Kent |
Revision a7a3b3b by Stefan Gartner January 28, 2004, 11:42 (GMT) |
(re)added pulldown menu to select physics. Both the menu and the gravity slider are only enabled if GAMEBLENDER is set to 1 |
Revision 9f170d9 by Simon Clitherow January 27, 2004, 22:13 (GMT) |
- updated "make release" for windows to include new python files. - updated win32 installer script. |
Revision e958cca by Chris Want January 27, 2004, 15:18 (GMT) |
My beautification of the behemoth do_all_actions() broke NLA blend in/out ... I don't have time to find a fix before the release so I'll just revert the code. |
Revision 8e6b1f5 by Alejandro Conty Estevez January 27, 2004, 12:41 (GMT) |
Gi power behaviour changed so it's exported as a multiplier for the emit component of the materials, background color, and dummy arealights. Hemi/Path power is kept 1.0 now. Also changed the range for power to [0-100] |
Revision b1b4a7e by Rob Haarsma January 27, 2004, 11:12 (GMT) |
Thanks to Li Jun (oyster), here's a Simplified Chinese translation for Blender's interface. |
Revision 36bd637 by Willian Padovani Germano January 27, 2004, 09:30 (GMT) |
BPython - two small fixes: -- search/remove 'r' from string buffers read from scripts: used a fast way: change each 'r' to a space, since it should work for scripts and the buffer is only needed for a short while. -- added call to clear error indicator before running a script. A previous script may set it even on succesful returns. |
Revision 898001a by Alfredo de Greef January 27, 2004, 06:23 (GMT) |
As reported by Hiroshi Saito, M_1_PI apparently not recognized in VC6, removed it. |
Revision e8aaea0 by Chris Want January 27, 2004, 06:08 (GMT) |
Armature related fixes and cleanups: * Armatures that had constraint targets inside other armatures weren't transform()-ing correctly * Issues with lattice deformed objects that are parents of bones when rendering an animation. Seems to be mostly OK now with the exception of the first rendered frame -- weird bugs like this have plagued blender for ages, which leads me to believe that RE_rotateBlenderScene() is a piece of garbage that nobody understands (especially me). * made a few helper functions to clean up some repeated code related to clearing constraint status and rebuilding displists. |
Revision c225bf1 by Alfredo de Greef January 27, 2004, 05:46 (GMT) |
On request of broken, monkeyboi and others the rendering engine menu is back again. The menu button was also moved to the render panel, this required some changes to the placement of the other buttons. I hope this is no problem... |
Revision 1b73348 by Chris Want January 27, 2004, 04:42 (GMT) |
Made select more, select less, and select non-manifold more aware of hidden verts. |
Revision 33dd2f5 by Willian Padovani Germano January 27, 2004, 03:34 (GMT) |
BPython: - as proposed by Ton, default dir for menu enabled scripts is: userhome/.blender/scripts if available or (using bprogname -- argv[0]), blenderInstallationDir/.blender/scripts/ otherwise. - moved a piece of code from BPY_interface.c to BPY_menus.c to get rid of a linkage warning reported by J. Walton -- added the first scripts to release/scripts: We need time to get more scripts there, but the situation should improve consistently from now on. Adding three export scripts: cal3d, directX, ac3d. And one import: ac3d. |
Revision d482d34 by Rob Haarsma January 27, 2004, 00:39 (GMT) |
Here's Frank´s (José Silva) tiny contribution to Blender´s community, a translation of Blender's interface to Brazilian Portuguese. Thanks for posting ;) |
Revision 8273ebc by Alfredo de Greef January 27, 2004, 00:15 (GMT) |
fixed problem with ray button and shadow rendering Blender 'sphere' mode lights in yafray should now have more similar light levels render shadow button in Blender must now be enabled to render shadows in yafray too some other minor shadow related corrections |
Revision a5f2e59 by Ton Roosendaal January 26, 2004, 15:42 (GMT) |
- added line as provided by Bill Baxter, which makes option "no numpad" accept the minuskey for numerical input while transform(). |
Revision d9ab27e by Rob Haarsma January 26, 2004, 12:53 (GMT) |
Fixed nasty #include. |
Revision a328328 by Rob Haarsma January 26, 2004, 12:37 (GMT) |
Fixed behaviour of cyclic anim textures. Note: the Fie/Ima (fields per rendered image) functionality is still broken. |
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