Blender Git Commits

Blender Git "master" branch commits.

Page: 5503 / 5574

December 12, 2003, 23:44 (GMT)
By adding undo capability to the Mkey event calling for mirrormenu, I accidentilly disabled it for all other object type. Fixed now.
December 12, 2003, 23:40 (GMT)
- another fix, to make sure radio colors work local during tracing...
this will be quite a lot of reconstruction, if i want to go for
refraction, caustics, pathlights, etc... :/
December 12, 2003, 23:04 (GMT)
- fix for error caused by last commit... colors changed by textures
during raytracing were 'hanging' and showing up in the first rendered
material.
Revision f574f38 by Roel Spruit
December 12, 2003, 20:54 (GMT)
Numpad - . (dot) now centers on selected vertices/controlpoints in editmode.
It already centered on selected objects outside of editmode, so this is just a consistency feature.
December 12, 2003, 20:21 (GMT)
Removed an '#ifndef FREE_WINDOWS' statement that prevented
a gcc/cygwin built Blender from showing the Blender app icon in the
main window title bar.

Only a minor issue, but it annoyed me long enough to want to fix it!
December 12, 2003, 20:00 (GMT)
- fixed tooltips for new 'ray' buttons in material buttons.
December 12, 2003, 15:03 (GMT)
- fix for AA of mirroring.
It appeared that the Osa vectors for view vector, and for rendered coord
had an opposite sign...
December 12, 2003, 11:28 (GMT)
- removed call to bzero, replaced with memset
(bzero seems to be old, not supported anymore, also not for windows)
- think I fixed the error compiling in Irix, for a correct cast now
(added parentheses around the subject for cast)
- changed call to ray_mirror, now included in the shading loop, just
before the addition happens for specular. That way specular is added
over mirroring. This changes the appearance quite some!
December 11, 2003, 16:28 (GMT)
- fix for error in octree traverse code, as appeared in sample provided
by Ztonzy. Error happened when:
- ray intersects in first node of traversal
- next ray should intersect in same first node as well
- no other nodes were accessed inbetween
It's a bit hard to explain! But the reason is in the optimize code
in top of ocread() function, where binary XOR magic speeds up. Here
some static variables needed a reset.
December 11, 2003, 04:08 (GMT)
Fixes in ray.c for linking under windows (seems lie bzero doesn't exist).
Shouldn't affect other platform if I did it correctly.
December 11, 2003, 04:00 (GMT)
Fixed bug #794
The displist needed to be updated
Revision 6bc7e0d by Kent Mein
December 10, 2003, 21:19 (GMT)


Update the build systems to include ray.c

Kent
December 10, 2003, 20:41 (GMT)
- Xmas special: shiny mirroring bells & whistles!

This is a revision of the old NeoGeo raytracer, dusted off, improved quite
a lot, and nicely integrated in the rest of rendering pipeline.
Enable it with F10-"Ray", and set either a 'ray-shadow' lamp or give the
Material a "RayMirror" value.
It has been added for 2 reasons:
- get feedback on validity... I need artists to play around with it if it's
actually useful. It still *is* raytracing, meaning complex scenes will
easily become slow.
- for educational purposes. All raytracing happens in ray.c, which can be
quite easily adjusted for other effects.

When too many disasters pop up with this, I'll make it a compile #ifdef.
But so far, it seems to do a decent job.

Demo files: http://www.blender.org/docs/ray_test.tgz
An article (tech) about how it works, and about the new octree invention
will be posted soon. :)

Note: it doesn't work with unified render yet.
December 10, 2003, 19:01 (GMT)
- Bug fix: lamp axis was not drawn at correct location. Was already wrong
since a long long time... :P
December 10, 2003, 16:22 (GMT)
- committed fixes for tooltips as provided by Bischofftep. Thanks!
Revision da566a1 by Kent Mein
December 9, 2003, 19:25 (GMT)


Fixed error messages for saving jpeg files so its quite again.
(before I simplified it to return the result of the call to
imb_savejpeg turns out that makes it a little more verbose)

Kent
December 9, 2003, 17:46 (GMT)
- fix: SHIFT+CTRL+P didn't work (make parent without inverse)
- added: when start blender in debug mode (blender -b) it prints the depth
of framebuffer.
December 8, 2003, 17:39 (GMT)
- bug report #761
Subsurf, rendered in Wire, always displayed the 'optimal edges' version.
Added check for 'optimal' flag here, now it renders as it draws in 3d win
December 8, 2003, 17:24 (GMT)
- and another fix needed due to the change in view3d matrices...
This one is the UV coord calculate function for FaceSelect mode.
December 8, 2003, 16:53 (GMT)
- bug #766
the toolbox, editmode curve, 'edit' submenu had the wrong 'show/hide'
sublevel. Was more of a typo...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021