Revision 8f58767 by Martin Poirier December 12, 2003, 23:44 (GMT) |
By adding undo capability to the Mkey event calling for mirrormenu, I accidentilly disabled it for all other object type. Fixed now. |
Revision d0159a9 by Ton Roosendaal December 12, 2003, 23:40 (GMT) |
- another fix, to make sure radio colors work local during tracing... this will be quite a lot of reconstruction, if i want to go for refraction, caustics, pathlights, etc... :/ |
Revision b2357b5 by Ton Roosendaal December 12, 2003, 23:04 (GMT) |
- fix for error caused by last commit... colors changed by textures during raytracing were 'hanging' and showing up in the first rendered material. |
Revision f574f38 by Roel Spruit December 12, 2003, 20:54 (GMT) |
Numpad - . (dot) now centers on selected vertices/controlpoints in editmode. It already centered on selected objects outside of editmode, so this is just a consistency feature. |
Revision 8d94f37 by Simon Clitherow December 12, 2003, 20:21 (GMT) |
Removed an '#ifndef FREE_WINDOWS' statement that prevented a gcc/cygwin built Blender from showing the Blender app icon in the main window title bar. Only a minor issue, but it annoyed me long enough to want to fix it! |
Revision 57afdf5 by Ton Roosendaal December 12, 2003, 20:00 (GMT) |
- fixed tooltips for new 'ray' buttons in material buttons. |
Revision 55c3082 by Ton Roosendaal December 12, 2003, 15:03 (GMT) |
- fix for AA of mirroring. It appeared that the Osa vectors for view vector, and for rendered coord had an opposite sign... |
Revision 7ea1d94 by Ton Roosendaal December 12, 2003, 11:28 (GMT) |
- removed call to bzero, replaced with memset (bzero seems to be old, not supported anymore, also not for windows) - think I fixed the error compiling in Irix, for a correct cast now (added parentheses around the subject for cast) - changed call to ray_mirror, now included in the shading loop, just before the addition happens for specular. That way specular is added over mirroring. This changes the appearance quite some! |
Revision 7177097 by Ton Roosendaal December 11, 2003, 16:28 (GMT) |
- fix for error in octree traverse code, as appeared in sample provided by Ztonzy. Error happened when: - ray intersects in first node of traversal - next ray should intersect in same first node as well - no other nodes were accessed inbetween It's a bit hard to explain! But the reason is in the optimize code in top of ocread() function, where binary XOR magic speeds up. Here some static variables needed a reset. |
Revision 1bfa43d by Martin Poirier December 11, 2003, 04:08 (GMT) |
Fixes in ray.c for linking under windows (seems lie bzero doesn't exist). Shouldn't affect other platform if I did it correctly. |
Revision 76708e2 by Martin Poirier December 11, 2003, 04:00 (GMT) |
Fixed bug #794 The displist needed to be updated |
December 10, 2003, 21:19 (GMT) |
Update the build systems to include ray.c Kent |
Revision a18cc02 by Ton Roosendaal December 10, 2003, 20:41 (GMT) |
- Xmas special: shiny mirroring bells & whistles! This is a revision of the old NeoGeo raytracer, dusted off, improved quite a lot, and nicely integrated in the rest of rendering pipeline. Enable it with F10-"Ray", and set either a 'ray-shadow' lamp or give the Material a "RayMirror" value. It has been added for 2 reasons: - get feedback on validity... I need artists to play around with it if it's actually useful. It still *is* raytracing, meaning complex scenes will easily become slow. - for educational purposes. All raytracing happens in ray.c, which can be quite easily adjusted for other effects. When too many disasters pop up with this, I'll make it a compile #ifdef. But so far, it seems to do a decent job. Demo files: http://www.blender.org/docs/ray_test.tgz An article (tech) about how it works, and about the new octree invention will be posted soon. :) Note: it doesn't work with unified render yet. |
Revision cad3013 by Ton Roosendaal December 10, 2003, 19:01 (GMT) |
- Bug fix: lamp axis was not drawn at correct location. Was already wrong since a long long time... :P |
Revision cc3c808 by Ton Roosendaal December 10, 2003, 16:22 (GMT) |
- committed fixes for tooltips as provided by Bischofftep. Thanks! |
December 9, 2003, 19:25 (GMT) |
Fixed error messages for saving jpeg files so its quite again. (before I simplified it to return the result of the call to imb_savejpeg turns out that makes it a little more verbose) Kent |
Revision ed30332 by Ton Roosendaal December 9, 2003, 17:46 (GMT) |
- fix: SHIFT+CTRL+P didn't work (make parent without inverse) - added: when start blender in debug mode (blender -b) it prints the depth of framebuffer. |
Revision f27578e by Ton Roosendaal December 8, 2003, 17:39 (GMT) |
- bug report #761 Subsurf, rendered in Wire, always displayed the 'optimal edges' version. Added check for 'optimal' flag here, now it renders as it draws in 3d win |
Revision 825c40e by Ton Roosendaal December 8, 2003, 17:24 (GMT) |
- and another fix needed due to the change in view3d matrices... This one is the UV coord calculate function for FaceSelect mode. |
Revision 77d934a by Ton Roosendaal December 8, 2003, 16:53 (GMT) |
- bug #766 the toolbox, editmode curve, 'edit' submenu had the wrong 'show/hide' sublevel. Was more of a typo... |
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