Revision 23c1b0a by Ton Roosendaal December 8, 2003, 16:46 (GMT) |
- bug report Theeth, #772 When joining 2 unconnected control points in Curve/Surface (FKEY) Blender crashed. Was just assuming in this code that a knots vector array was there... simple fix! BTW: I think Theeth discovered here the oldest Blender ever, I could track it back to old Traces code from 1992. :) |
Revision aefb33e by Rob Haarsma December 8, 2003, 15:13 (GMT) |
Corrected function name. |
Revision 6c09dd6 by Jiri Hnidek December 8, 2003, 13:48 (GMT) |
- some warning removed |
Revision 06d0fa2 by Jiri Hnidek December 8, 2003, 13:30 (GMT) |
- bug of hidden MetaBalls removed :-) (some problems with old TubeX/Y/Z can occured) - MetaBalls/MetaElems with too small stiffness are not polygonized, but still can influence others MetaBalls/MetaElems - better behavior of negative MetaBalls/MetaElems |
Revision b4192ad by Rob Haarsma December 8, 2003, 13:08 (GMT) |
Prints current blend filename in windowheader. |
December 8, 2003, 10:51 (GMT) |
* Renewed the constraints panel's design |
December 8, 2003, 10:48 (GMT) |
* Further general tweaking to UI controls drawing * Improved TOG3 buttons to communicate functionality better |
Revision b08cdfb by Chris Want December 8, 2003, 05:07 (GMT) |
A fix so that verts can be added or removed from a mesh with vertex keys in editmode without damaging the mesh. Please test. |
Revision a6ed4d2 by Ton Roosendaal December 7, 2003, 19:20 (GMT) |
- Solution for fixing plugins, which now runs without -ldl at OSX 10.2/3 Code from Peter O'Gorman <ogorman@users.sourceforge.net which has been credited in the source. Basically the dlopen() and dlerror() calls have been recreated wrapping the standard OSX methods. Names used are osxdlopen() and osxdlerror(). So no naming conflict will occur. |
Revision 3ae81a5 by Chris Want December 7, 2003, 19:03 (GMT) |
Introducing the 'quicky' make. Sick of waiting for make to traverse all of those directories when you only modified one little file? Well, enough of that nonsense! Doing "make quicky=dir" (e.g. "make quicky=source/blender/src") goes to that directory, compiles the stuff in there (and the subdirectories), then instantly links blender afterwards. Also has support for more than one directory using quotes, e.g., 1 dir: make quicky=source/blender/src 2 dirs: make quicky="source/blender/src source/blender/blenkernel" |
Revision a72fcb1 by Ton Roosendaal December 7, 2003, 18:44 (GMT) |
- fixed texture paint mode... and that all caused by fixing another bug! again - reminder to self - the 3d window leaves in ortho mode default, and for evaluating it in 3d view you have to call persp(PERSP_VIEW) |
Revision dae2b17 by Ton Roosendaal December 7, 2003, 12:55 (GMT) |
- committed in the 'hack' as mailed to committers list by Douglas B, which he got from Nicolas Zinovieff, to solve the struct ID conflict with AIFF. By including a #define __AIFF__ in the top of the files, the blender includes won't get frustrated by an already defined struct ID. should still be tested for 10.3 and other OSX installs! |
December 7, 2003, 06:05 (GMT) |
Default buttons drawing update * Big code cleanup and re-organisation, cleaner drawing * Button alignment now enabled for default theme * Sliders tweaked and improved * Tooltip shadow cleaned up Todo: Alignment looks pretty, but at this stage, what it *means* is not clear or consistent. Need to work out some UI guidelines for when to and when not to use the alignment code. |
Revision e5ab092 by Martin Poirier December 7, 2003, 03:44 (GMT) |
Fixed error in Face Normals toolbox. All the menu entries called the function to Recalculate Inside. |
Revision 9573279 by Michel Selten December 6, 2003, 19:17 (GMT) |
Added the qhull sources to the repository. These files are needed by Solid. I left out the generated Windows .exe files. If needed later on, I'll add them. |
Revision 581c0f2 by Michel Selten December 6, 2003, 19:02 (GMT) |
Added the Solid 3.5 sources to the blender source tree. This is a direct copy from the CD-ROM contents except for the generated libraries for the Windows platform. If needed, I can add those later on. (Those take up over 800 kb). All files, including license files, documentation, examples and sources are committed. |
Revision bef272a by Martin Poirier December 4, 2003, 23:45 (GMT) |
Projectfile fix for new png.c file |
December 4, 2003, 18:18 (GMT) |
This looks like a lot but its a few small changes. Summary: standardized imageformat functions(make function names similar, and parameters in same order where relavant), small code cleanups, and added a description of how to add an image format to blender. Kent Specifics: merged png_decode.c and png_encode.c to png.c and cleaned function calls. fixed some spacing in IMB_imbuf_types.h casting cleanups: intern/amiga.c intern/ham.c intern/iris.c Modified switch statements to have a default type to insure values are set: intern/antialias.c Initalization of some vars and make types similar. intern/bitplanes.c cleaned function calls, and changed if else to if's with return: intern/jpeg.c added {}'s in multidemensional arrays. intern/matrix.h Made a little cleaner to read, and matched above changes. intern/readimage.c intern/writeimage.c |
Revision 43369f0 by Ton Roosendaal December 4, 2003, 11:37 (GMT) |
- added wire color theme usage for drawing edges in editmode. |
Revision 241906b by Ton Roosendaal December 3, 2003, 16:13 (GMT) |
- fixed matrix conversion to make rgb -> bw images. somehow this was mixed up, or forgotten to fix when endian issues were solved in the past (1998)... To check: red color should be 30% grey, blue 10%. This was switched, making B&W images look unnatural. |
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