Blender Git Commits

Blender Git "master" branch commits.

Page: 5573 / 5574

November 3, 2002, 21:19 (GMT)
added the bsp (or CSG) library that Blender depends upon
removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
Revision 0e8f81f by Kent Mein
November 1, 2002, 21:39 (GMT)


Again I had to modify things like mesh->FaceSet().begin();
to &mesh->FaceSet()[0];

mein@cs.umn.edu
Revision 485ae62 by Kent Mein
November 1, 2002, 19:50 (GMT)


moved key.h to blenkey.h
Revision 3dc53c7 by Kent Mein
November 1, 2002, 16:06 (GMT)


Small fix specified where the instructions were in intern/python
Revision aaf86ee by Kent Mein
November 1, 2002, 16:02 (GMT)


Added more info to the blender/readme.txt file basically explained what
needed to be done to get a working blender executable under unix anyway.
I added a section for windows comments but its pretty much empty right now.
Revision 92a0254 by Kent Mein
November 1, 2002, 13:54 (GMT)


Ok since I didn't hear anything I committed the indexing changes I made
to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...

mein@cs.umn.edu
Revision 94706ed by Kent Mein
October 31, 2002, 21:08 (GMT)


Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing
it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...

mein@cs.umn.edu
Revision 7036618 by Kent Mein
October 31, 2002, 19:32 (GMT)

I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
Revision 0bca792 by Kent Mein
October 30, 2002, 21:51 (GMT)

again changing // to /* */ so that sun's compiler doesn't fail.
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.

mein@cs.umn.edu
Revision 59e07ab by Kent Mein
October 30, 2002, 21:40 (GMT)

Fixed // comments and converted them to /* */ (used by a c file)
Revision 01bff70 by Kent Mein
October 30, 2002, 02:07 (GMT)

fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
Revision f6c7a89 by Kent Mein
October 30, 2002, 00:37 (GMT)

some small optimizations
Revision df6b70a by Kent Mein
October 30, 2002, 00:27 (GMT)

removed some unused variables
Revision ca3392a by Kent Mein
October 30, 2002, 00:08 (GMT)
Took out "" verses <> and just left <> for includes.
It works just fine on every system I could try it on.
Revision 8eefe2a by Kent Mein
October 30, 2002, 00:05 (GMT)

Filled out the spacebar menu a little and removed dummy
function which isn't used anywhere:
Revision d063311 by Kent Mein
October 29, 2002, 21:55 (GMT)

Fixed defined __sparc to also check for __sparc__ (thanks to Ferris)
Revision 91f956d by Kent Mein
October 29, 2002, 21:46 (GMT)

removed extra ;
was causing problems with cc on SunOS

also took out some blank lines to make the format of the file a little
nicer
Revision e03c322 by Kent Mein
October 29, 2002, 21:44 (GMT)

Fixed // comments in c files (changed them to /* */ )
October 21, 2002, 19:23 (GMT)
moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
Revision ae459bf by Norman Lin
October 19, 2002, 13:49 (GMT)
added notes on collisions between dynas and "static moving" geometry (kinematically controlled)
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