Revision 13e85b0 by Maarten Gribnau November 3, 2002, 21:19 (GMT) |
added the bsp (or CSG) library that Blender depends upon removed the action library not used by Blender (actually this was that start of UNDO in Blender that was never finished) Maarten (mail@maartengribnau.com) |
November 1, 2002, 21:39 (GMT) |
Again I had to modify things like mesh->FaceSet().begin(); to &mesh->FaceSet()[0]; mein@cs.umn.edu |
November 1, 2002, 19:50 (GMT) |
moved key.h to blenkey.h |
November 1, 2002, 16:06 (GMT) |
Small fix specified where the instructions were in intern/python |
November 1, 2002, 16:02 (GMT) |
Added more info to the blender/readme.txt file basically explained what needed to be done to get a working blender executable under unix anyway. I added a section for windows comments but its pretty much empty right now. |
November 1, 2002, 13:54 (GMT) |
Ok since I didn't hear anything I committed the indexing changes I made to these two files. Basically change edge_set.begin() to &edge_set[0] etc... mein@cs.umn.edu |
October 31, 2002, 21:08 (GMT) |
Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing it wasn't detected before because everyone had a blenkey.h in their dirs also. also I added an #include "key.h" to key_internal.h so that I didn't get problems with undefined type byte... mein@cs.umn.edu |
October 31, 2002, 19:32 (GMT) |
I made a little readme to get people started and modified the nan_definitions.mk to setup NANBLENDERHOME and everything is under that directory. also add empty dirs for lib and obj. Try it out and feel free to make improvements. mein@cs.umn.edu |
October 30, 2002, 21:51 (GMT) |
again changing // to /* */ so that sun's compiler doesn't fail. (note these are all in source/blender/verify) Sorry about not putting the full path in on the last two, I just noticed it doesn't do that unless your in the root dir. mein@cs.umn.edu |
October 30, 2002, 21:40 (GMT) |
Fixed // comments and converted them to /* */ (used by a c file) |
October 30, 2002, 02:07 (GMT) |
fixed spacing in the headers to get rid of some warnings and some other little minor spacing issues. |
October 30, 2002, 00:37 (GMT) |
some small optimizations |
October 30, 2002, 00:27 (GMT) |
removed some unused variables |
October 30, 2002, 00:08 (GMT) |
Took out "" verses <> and just left <> for includes. It works just fine on every system I could try it on. |
October 30, 2002, 00:05 (GMT) |
Filled out the spacebar menu a little and removed dummy function which isn't used anywhere: |
October 29, 2002, 21:55 (GMT) |
Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) |
October 29, 2002, 21:46 (GMT) |
removed extra ; was causing problems with cc on SunOS also took out some blank lines to make the format of the file a little nicer |
October 29, 2002, 21:44 (GMT) |
Fixed // comments in c files (changed them to /* */ ) |
Revision b8c8715 by Erwin Coumans October 21, 2002, 19:23 (GMT) |
moved KX_Python_... files from ketsji to expressions (ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji) expressions and game logic are not dependent on ketsji anymore (only the other way around) also removed circular includes in makefiles and projectfiles |
Revision ae459bf by Norman Lin October 19, 2002, 13:49 (GMT) |
added notes on collisions between dynas and "static moving" geometry (kinematically controlled) |
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