Blender Git Commits

Blender Git "render25" branch commits.

Page: 20 / 29

March 29, 2010, 16:13 (GMT)
Render Branch: Tangent space normal map baking should work again now.

March 29, 2010, 14:53 (GMT)
fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT)
original fix submitted by Jochen Schmitt

made some other changes too
March 29, 2010, 14:05 (GMT)
patch by Wahooney, so new template's are internal text and dont get saved over by mistake.
March 29, 2010, 13:27 (GMT)
on second thaughts this is only useful when shadow option is enabled so only redraw then.
March 29, 2010, 13:19 (GMT)
update uv window while transforming (useful when used with UVProject modifier)
March 29, 2010, 13:04 (GMT)
Render Branch: Fix missing env/indirect not being properly cleared
with ambient set to zero.

March 29, 2010, 12:44 (GMT)
no-functional changes. new function for id path.
March 29, 2010, 12:33 (GMT)
ability to pin any object into the context
March 29, 2010, 10:37 (GMT)
error in last commit
March 29, 2010, 10:15 (GMT)
copy and initialize uv modifier scale, remove unneeded enum.
March 29, 2010, 10:09 (GMT)
Fix deep shadow not respecting Cast Buffer Shadows option.

March 29, 2010, 09:07 (GMT)
spelling: wich --> which
March 29, 2010, 07:57 (GMT)
some cases of struct name being set where it shouldnt have been.
March 26, 2010, 16:38 (GMT)
Render Branch: Fix cloth pinning not working after rest shape key commit.

March 26, 2010, 15:46 (GMT)
Render Branch: Add back image pin option in image editor header.

March 26, 2010, 15:28 (GMT)
Render Branch: Assign weight from bones in weight paint mode now respects
paint face mask, also avoid making vertex groups if they will not be filled.

March 26, 2010, 15:22 (GMT)
Render Branch: Forgot to commit the UI for rest shape key.

March 26, 2010, 15:06 (GMT)
Render Branch: Rest shape key for cloth option, this makes it possible
to specify different spring lengths.

Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.

March 25, 2010, 18:40 (GMT)
Render Branch: Disable group transform stuff temporarily since it still has
some problems, so we can properly render things.

March 25, 2010, 16:28 (GMT)
Render Branch: Avoid doing irradiance/pixel cache on some materials that don't need it.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021