July 6, 2018, 14:33 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 8 merge: updated osl_closures copyright date |
July 4, 2018, 01:30 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 8 merge: fixed a typo in nodeitems_builtins |
June 30, 2018, 13:37 (GMT) |
General cleanup and more documentation |
June 29, 2018, 12:56 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 7 merge: no issues |
June 28, 2018, 11:37 (GMT) |
Restore a missing parametrization call This commit partially reverts 85bfd5ef008229a00ffc3c007cc58cb539ef6589. |
June 27, 2018, 23:03 (GMT) |
Documentation: self-document the shader code I don't think Blender needs it, but it'll be useful for me when I start writing the relevant chapters of my thesis. |
June 27, 2018, 20:28 (GMT) |
Cleanup: spurious formatting |
June 27, 2018, 20:27 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 7 merge: preparing for cleanup |
June 25, 2018, 21:05 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 7 merge for this week's builds |
June 23, 2018, 00:32 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 6 merge |
June 19, 2018, 15:47 (GMT) |
Sorry for the debug printf ^^' |
June 17, 2018, 20:37 (GMT) |
Fix color parametrization ordering |
June 17, 2018, 16:02 (GMT) |
Automagically get a RNG even if the user doesn't socket Random Note that, after this change, **only setting Randomization to 0 will disable it**. |
June 17, 2018, 13:25 (GMT) |
Amend OSL shader again to account for parameter renaming |
June 17, 2018, 01:23 (GMT) |
Amend OSL shader w.r.t. Melanin changes |
June 17, 2018, 01:06 (GMT) |
Refactor Melanin into Tungsten's quantity and ratio parameters |
June 16, 2018, 22:20 (GMT) |
Remap randomization to roughness/color � the given percentage factor |
June 16, 2018, 21:00 (GMT) |
Reorder sockets according to usefulness |
June 16, 2018, 20:42 (GMT) |
Remove two possible sources of NaNs |
June 16, 2018, 13:52 (GMT) |
Remove "Physical" parametrization [READ BELOW PLEASE] This commits reorders the existing modes. Please review your scenes, and adjust parametrizations as needed. |
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