Blender Git Commits

Blender Git "strand_gpu" branch commits.

Page: 12 / 12

September 24, 2014, 13:54 (GMT)
Merge branch 'master' into mesh_samples
March 4, 2014, 14:39 (GMT)
Changed mesh sample definition to use 3 vertex weights instead of a
face index. This is easier to sample uniformly and avoids the need for
tesselation for evaluating.
March 4, 2014, 12:42 (GMT)
Normalize the normal vector after sample eval to account for
interpolation.
March 4, 2014, 12:42 (GMT)
Added a bool return to the eval function to give feedback on invalid
samples.
March 3, 2014, 16:57 (GMT)
Added a basic RNA definition for the mesh sampling system.
March 3, 2014, 13:10 (GMT)
Eval function to get a location and normal vector from mesh samples.
March 3, 2014, 11:36 (GMT)
Usable random distribution algorithm.

Does not include area weighting yet.
March 3, 2014, 10:56 (GMT)
Merge branch 'master' into mesh_samples
March 3, 2014, 09:59 (GMT)
Skeleton code for sampling meshes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021