Blender Git Commits

Blender Git "subdivision_work" branch commits.

Page: 7 / 10

August 2, 2021, 02:38 (GMT)
Cleanup, deduplicate coarse_polygon_index_from_subdiv_quad_index.
August 2, 2021, 02:23 (GMT)
Use compressed format for the edge facs.
August 2, 2021, 00:58 (GMT)
Use 16-bits to store colors.
July 27, 2021, 23:44 (GMT)
Add support for deform weights, generalize interpolation kernel.
July 27, 2021, 19:49 (GMT)
Add support for vertex colors
July 27, 2021, 19:47 (GMT)
Store the number of ptex faces at the end of Subdiv.ptex_face_offset
July 27, 2021, 11:42 (GMT)
Cleanup buffer usage
July 27, 2021, 11:41 (GMT)
Fix typo
July 27, 2021, 11:40 (GMT)
Early exit from subdivision traversal if we have no loops
July 27, 2021, 11:25 (GMT)
Directly build buffers during subdivision grid traversal.
July 27, 2021, 11:24 (GMT)
Fix assertion.
July 27, 2021, 11:24 (GMT)
Add a function to get the GPUUsageType from a VertBuf
July 27, 2021, 11:23 (GMT)
Fix vertex format used for patch arrays.
July 26, 2021, 20:57 (GMT)
Cleanup.
July 26, 2021, 20:50 (GMT)
Cleanup, follow local code style.
July 26, 2021, 20:45 (GMT)
Cleanup, dead code.
July 26, 2021, 20:41 (GMT)
Cleanup, const correctness.
July 26, 2021, 20:38 (GMT)
Cleanup, unused function.
July 26, 2021, 20:36 (GMT)
Note something to do.
July 26, 2021, 20:08 (GMT)
Don't send vertices one at a time to the GPU.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021