Blender Git Commits

Blender Git "subdivision_work" branch commits.

Page: 6 / 10

August 25, 2021, 02:15 (GMT)
Try adding some relation on the subdivision component
August 25, 2021, 00:23 (GMT)
Merge branch 'master' into subdivision_work
August 24, 2021, 02:53 (GMT)
Merge branch 'master' into subdivision_work
August 24, 2021, 02:52 (GMT)
Merge branch 'master' into subdivision_work
August 17, 2021, 22:13 (GMT)
Merge branch 'master' into subdivision_work
August 17, 2021, 19:33 (GMT)
Reuse MeshExtract run data facility.
August 17, 2021, 19:08 (GMT)
Use C++ for the main subdivision file.
August 17, 2021, 18:57 (GMT)
Reuse the MeshExtract APIs to build buffers.
August 17, 2021, 10:02 (GMT)
Cleanup, compile warning
August 17, 2021, 10:02 (GMT)
Avoid copying face_ptex_offset
August 17, 2021, 09:52 (GMT)
Cleanup: remove mesh subdivision code.
August 17, 2021, 09:35 (GMT)
Merge branch 'master' into subdivision_work
August 3, 2021, 03:06 (GMT)
Cleanup: deduplicate function.
August 3, 2021, 01:14 (GMT)
Merge branch 'master' into subdivision_work
August 3, 2021, 01:14 (GMT)
First pass at implementing a CPU evaluation from the depsgraph.

Operators needing the surface of the subdivided mesh on the CPU can do
so by triggering a depsgraph update using ID_RECALC_SUBDIVISION. This
will update the objects and carry information down to the modifier to do
the evaluation on the CPU.
August 2, 2021, 15:52 (GMT)
Merge branch 'master' into subdivision_work
August 2, 2021, 04:17 (GMT)
Unused function.
August 2, 2021, 04:13 (GMT)
Merge branch 'master' into subdivision_work
August 2, 2021, 04:10 (GMT)
Cleanup.
August 2, 2021, 03:36 (GMT)
Add support for high quality normals.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021