Blender Git Commits

Blender Git "temp-asset-browser-catalogs" branch commits.

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August 11, 2021, 09:35 (GMT)
Cleanup, Asset Catalogs: turn default catalog filename into a constant

Instead of hard-coding a path somewhere in the source, store it in a named
string constant.

No functional changes.
August 11, 2021, 09:34 (GMT)
Cleanup: Asset Catalogs, make path separator static class member

Make `AssetCatalogService::path_separator` a static class member. There is
no need to make such constants per-object.

This in itself isn't that interesting a change, but it will be relevant
for an upcoming new string constant.

No functional changes.
August 11, 2021, 09:25 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 9, 2021, 15:53 (GMT)
Cleanup: Assets, add asset catalog documentation comments
August 9, 2021, 15:53 (GMT)
Cleanup: Assets, remove unused forward/namespace declarations
August 9, 2021, 15:49 (GMT)
Cleanup: Asset Catalogs, make fields private and add `_` suffix.
August 9, 2021, 15:29 (GMT)
Partially revert "Cleanup: Assets, move AssetLibrary struct to global namespace"

This reverts the namespace changes from commit
784b97e280c1ba479822d0fba6ebfce0b91595d4.
August 9, 2021, 15:01 (GMT)
Cleanup: Assets, move AssetLibrary struct to global namespace

Move `blender::bke::AssetLibrary` to the global namespace, causing the
C `struct AssetLibrary` to refer to the same object as the corresponding C++
struct.

Also move `intern/asset_library.hh` to `BKE_asset_library.hh`,
mimicking `BKE_geometry_set.hh`.

This makes the C and C++ pointers compatible, cleans up the code a bit,
and aids in debugging.

No functional changes.
August 9, 2021, 14:43 (GMT)
Cleanup: C++ to C comment style

No functional changes.
August 9, 2021, 14:43 (GMT)
Fix pointer ownership issue in `AssetCatalogService::parse_catalog_file()`, and solve some feature envy by adding a few `AssetCatalogDefinitionFile` methods.
August 9, 2021, 12:45 (GMT)
Filelist: load AssetLibrary (and thus catalogs)

Load `AssetLibrary` struct when refreshing the filelist. This primarily
loads the asset catalog definition files.
August 9, 2021, 10:39 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 9, 2021, 09:32 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 9, 2021, 07:40 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 6, 2021, 15:11 (GMT)
Assets: add AssetLibrary struct

Add `AssetLibrary` struct that owns a pointer to an `AssetCatalogService`.

The `struct AssetLibrary` is an opaque struct that C code can just pass
around. It is created with `BKE_asset_library_load(library_path)` and
freed with `BKE_asset_library_free(the_pointer)`.

Note that this API is still experimental.
August 6, 2021, 13:30 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 6, 2021, 10:58 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 3, 2021, 09:46 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 3, 2021, 09:33 (GMT)
Asset Catalogs: add catalog ID to AssetMetaData

Add field `char AssetMetaData::catalog_id[MAX_NAME]`, to hold the
catalog ID of the asset. This field should be set using the
`BKE_asset_metadata_catalog_id_set()` function, which ensures that there
are no spaces in the ID and that the field is not too long.

For now only used to show in the UI, for development/debugging purposes.
August 2, 2021, 10:59 (GMT)
Asset Catalogs: test space in asset catalog path

Test for the support of spaces in asset catalog paths.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021