Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 116 / 135

April 21, 2014, 11:55 (GMT)
fix for saving and loading
April 20, 2014, 22:46 (GMT)
sim should work again now
April 20, 2014, 16:28 (GMT)
hopefully simulation fixes...
April 20, 2014, 13:37 (GMT)
compile fixes...
April 20, 2014, 12:43 (GMT)
Merge branch 'refs/heads/rigid_fracture' into fracture_modifier_oldsim

Conflicts:
extern/CMakeLists.txt
extern/voro++/CMakeLists.txt
extern/voro++/src/Doxyfile
extern/voro++/src/c_interface.cc
extern/voro++/src/c_interface.hh
extern/voro++/src/c_loops.hh
extern/voro++/src/container.cc
extern/voro++/src/container.hh
extern/voro++/src/container_prd.hh
extern/voro++/src/wall.cc
extern/voro++/src/worklist_gen.pl
intern/rigidbody/RBI_api.h
release/scripts/startup/bl_ui/properties_physics_softbody.py
source/blender/blenkernel/BKE_rigidbody.h
source/blender/blenkernel/intern/curve.c
source/blender/blenkernel/intern/gpencil.c
source/blender/blenkernel/intern/mask.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenloader/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/animation/keyframing.c
source/blender/editors/armature/armature_edit.c
source/blender/editors/curve/editcurve.c
source/blender/editors/include/UI_view2d.h
source/blender/editors/interface/interface_handlers.c
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/view2d_ops.c
source/blender/editors/mask/mask_ops.c
source/blender/editors/mask/mask_select.c
source/blender/editors/object/object_edit.c
source/blender/editors/object/object_modifier.c
source/blender/editors/physics/physics_fracture.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/screen/area.c
source/blender/editors/sculpt_paint/paint_hide.c
source/blender/editors/space_action/action_edit.c
source/blender/editors/space_clip/tracking_ops.c
source/blender/editors/space_graph/graph_edit.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_sequencer/sequencer_select.c
source/blender/editors/uvedit/uvedit_ops.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/makesdna/DNA_rigidbody_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/CMakeLists.txt
source/blender/modifiers/MOD_modifiertypes.h
source/blender/modifiers/intern/MOD_explode.c
source/blender/modifiers/intern/MOD_util.c
source/blender/windowmanager/intern/wm_event_system.c
source/blenderplayer/CMakeLists.txt
April 20, 2014, 10:41 (GMT)
clustering for fracture
April 17, 2014, 10:13 (GMT)
added point sources and seed
April 16, 2014, 11:25 (GMT)
bisect fix, geometry disappeared before
April 16, 2014, 10:18 (GMT)
missing brace caused compile errors...
April 16, 2014, 09:20 (GMT)
fixing compile....
April 16, 2014, 09:05 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
extern/carve/carve-capi.cc
extern/carve/carve-capi.h
extern/carve/carve-util.cc
extern/carve/carve-util.h
extern/carve/patches/series
intern/bsp/intern/BSP_CSGException.h
release/datafiles/locale
source/blender/blenkernel/BKE_mesh.h
source/blender/editors/space_view3d/view3d_select.c
source/blender/makesrna/intern/rna_fracture.c
source/blender/modifiers/intern/MOD_boolean_util.c
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h
April 16, 2014, 08:32 (GMT)
pick attempts, fail
February 9, 2014, 12:53 (GMT)
stuck / failing attempt for picking shards :(
February 9, 2014, 11:40 (GMT)
added (empty) fracture edit mode
February 7, 2014, 09:56 (GMT)
integrated latest crash fix (empty mesh at union operands) from sergey
February 6, 2014, 10:06 (GMT)
small typo fix from sergeys patch
February 5, 2014, 18:27 (GMT)
Better handling of flipped face normals coming from voro++.

Instead of flipping the normals on the derived mesh, produce the face
loops in the correct order for shards.
February 5, 2014, 17:51 (GMT)
Allow the fracture modifier to apply in editmode.
February 5, 2014, 17:09 (GMT)
Fix for last terminator in voro++ output: this is just a single char.
February 5, 2014, 16:57 (GMT)
Simplified neighbor parsing from voro++ output.

Number of neighbors is exactly the same as number of faces - each face
has one neighbor. Moved this into the face section of voro++ output too,
since it's essentially face data.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021