April 4, 2019, 19:30 (GMT) |
fix for inner uv and fractal / bmesh |
April 4, 2019, 13:08 (GMT) |
attempt to fix inner uv for fractal boolean |
March 17, 2019, 13:48 (GMT) |
small refresh operator fix |
March 17, 2019, 13:12 (GMT) |
attempt to stabilize dynamic fracture |
March 11, 2019, 23:39 (GMT) |
can now finally save and load fracture data (and motion data) |
March 10, 2019, 11:35 (GMT) |
fix typo (where only the unmodified mesh was taken into account as operand) |
March 10, 2019, 09:51 (GMT) |
why interrupt and reset the particle sim, if a modifier after it changes ? Makes not much sense. in this case, changing the parameters of metaball remesh after particlesystem during animation caused strange resets. |
March 9, 2019, 22:29 (GMT) |
null pointer crash fix |
March 9, 2019, 21:48 (GMT) |
actually take the FM solver change into account, was defaulting to carve now. |
March 9, 2019, 20:09 (GMT) |
fix incorrectly flipped carve result |
March 9, 2019, 19:40 (GMT) |
bring back carve as boolean alternative for FM 2.8 (and boolean modifier too) Users should keep the solver as choice, since Bmesh boolean is not finished yet. |
March 2, 2019, 18:14 (GMT) |
attempt to fix crash with dynamic + constraints (but the problems are multiple depsgraph threads here) |
March 2, 2019, 10:05 (GMT) |
metaball remesh crash fix |
March 2, 2019, 09:48 (GMT) |
update submodule pointers |
March 2, 2019, 09:43 (GMT) |
Merge remote-tracking branch 'origin/master' into fracture_modifier-2.8 # Conflicts: # intern/cycles/blender/blender_mesh.cpp # intern/rigidbody/RBI_api.h # intern/rigidbody/rb_bullet_api.cpp # source/blender/blenkernel/BKE_rigidbody.h # source/blender/blenkernel/intern/rigidbody.c # source/blender/depsgraph/intern/builder/deg_builder_relations.cc # source/blender/draw/intern/draw_manager.c # source/blender/editors/physics/rigidbody_object.c # source/blender/makesdna/DNA_modifier_types.h # source/blender/makesdna/DNA_rigidbody_types.h # source/blender/makesrna/intern/rna_modifier.c # source/blender/makesrna/intern/rna_rigidbody.c # source/blender/modifiers/intern/MOD_boolean.c # source/blender/modifiers/intern/MOD_multires.c # source/blender/modifiers/intern/MOD_remesh.c |
February 22, 2019, 11:15 (GMT) |
make usage of opensubdiv in subsurf and multires optional, allow switching to legacy mode |
January 12, 2019, 13:46 (GMT) |
anim bind rotation fix (again) |
January 9, 2019, 17:45 (GMT) |
animated mesh rotation fix |
December 29, 2018, 22:31 (GMT) |
expose shard neighbors via RNA |
December 21, 2018, 15:33 (GMT) |
Merge remote-tracking branch 'origin/master' into fracture_modifier-2.8 # Conflicts: # release/scripts/addons # release/scripts/addons_contrib # source/blender/blenkernel/BKE_rigidbody.h # source/blender/blenkernel/intern/rigidbody.c # source/blender/depsgraph/intern/builder/deg_builder_relations.cc # source/blender/editors/physics/rigidbody_constraint.c # source/blender/makesrna/intern/rna_rigidbody.c |
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