Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 123 / 135

November 25, 2013, 19:09 (GMT)
fix for unwanted rigidbody settings reset (with modifiers) when simulation is recalculated
November 25, 2013, 19:09 (GMT)
crash fix for compound shape
November 25, 2013, 19:09 (GMT)
crash fix after merge, NULL seems to be invalid here now
November 25, 2013, 19:09 (GMT)
crash fix when moving object interactively and only one object is in list (did not fall)
November 25, 2013, 19:09 (GMT)
crash fix (hopefully) for NULL cache_offset_map
November 25, 2013, 19:09 (GMT)
some fix for scaled objects, cell grid was not aligned with object
November 25, 2013, 19:09 (GMT)
copying rigidbody objects before modifiers now, in case of rigidbody modifiers changes should be taken into account
November 25, 2013, 19:09 (GMT)
fix attempt for corrupt Memory blocks with cache_index_map / cache_offset_map
November 25, 2013, 19:09 (GMT)
dont use neighborhood info for boolean any more, use bounds center for convex hull compounds without constraints
November 25, 2013, 19:09 (GMT)
refresh on modifiers works over a whole selection now
November 25, 2013, 19:09 (GMT)
added option to enable/disable self collision of constrained objects, does not affect compounds yet (led to strange results there)
November 25, 2013, 19:09 (GMT)
fixes for crash after loading file with classic explode and rigidbody and fix for memory leak
November 25, 2013, 19:09 (GMT)
using classical explode retains its shapes in rigidbody modfier, only centroids seem not completely correct yet
November 25, 2013, 19:09 (GMT)
crash fix for duplicating objects with explo and rigidbody modifier
November 25, 2013, 19:09 (GMT)
long faces support, part 2, still have double faces
November 25, 2013, 19:09 (GMT)
object recenter fix, need to refresh to correct wrong translation of object in case of changing the origin
November 25, 2013, 19:09 (GMT)
hmm, there is a bug in MOD_rigidbody.c but fixing it causes worse behavior, so keeping it for now
November 25, 2013, 19:09 (GMT)
first step of adding "long face" support
November 25, 2013, 19:09 (GMT)
keep using neighborhood info with VERTS target if explomodifier is available, need this for correct wood bar, compounds wont really work with scaled objects yet.
November 25, 2013, 19:09 (GMT)
baking almost fixed...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021