December 12, 2018, 22:50 (GMT) |
probably it is not necessary to clear the cache on every rna property change like changing autohide / automerge parameters which are considered live postprocess steps caused the mesh to disappear when not on cache startframe. |
December 12, 2018, 21:16 (GMT) |
temporarily bringing back the legacy subsurf code for performance reasons opensubdivs subdivision code has currently an abysmal performance and is thus not yet really usable, especially with many ngons and variable topology in animations. After opensubdivs performance issues have been fixed, this legacy code can go again. Not before. |
December 12, 2018, 20:38 (GMT) |
re-added metaball remesher and deform motionblur in cycles for it and FM |
December 12, 2018, 14:40 (GMT) |
added testwise threaded fracture via openmp after more testing this might be converted to task, but works ok already, and added only trivial changes to the code |
December 12, 2018, 14:38 (GMT) |
submodule pointers.. yawn |
December 12, 2018, 14:36 (GMT) |
fixed some memory leaks, removed unused "reset" parameter in fracture operator also for now disabled "Geometry limitation tree", intent was to accelerate voronoi + bisect by only processing "necessary" new geometry (and omitting unchanged), but doesnt work correctly |
December 10, 2018, 16:28 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into fracture_modifier-2.8 # Conflicts: # source/blender/modifiers/intern/MOD_boolean.c |
December 9, 2018, 22:19 (GMT) |
forgot to display rigidbody settings subpanel with opengl render engine |
December 9, 2018, 21:15 (GMT) |
crash fix attempt when adding / removing rigidbody worlds still issues when appending FM objects, need to re-add rigidbodies and refracture |
December 9, 2018, 15:37 (GMT) |
added shape-based clusters clustergroup object with meshes will now cut out clusters according to their mesh, make sure mesh is subdivided enough for better results |
December 8, 2018, 23:55 (GMT) |
fix attempt for having proper constraints with dynamic fracture again "mixed" and "all" settings were basically not properly taken into account before |
December 8, 2018, 19:13 (GMT) |
added new cluster trigger propagation feature and a couple of fixes fixes for example for split to island crashs |
December 3, 2018, 21:10 (GMT) |
forgot to free duplilist after usage, and re-added previously removed depsgraph relation relation is necessary to smoothly looking continued motion after dynamic fracture |
December 3, 2018, 19:14 (GMT) |
attempt to add more detail for dynamic fracturing |
December 2, 2018, 12:38 (GMT) |
fix for external constraints (centroid) |
December 1, 2018, 21:21 (GMT) |
crash fix attempts for split to island function |
November 30, 2018, 18:42 (GMT) |
try to avoid crashes due to excessive usage of immediate draw buffer since the buffersize is limited to 4 MB (but it effectively crashed above usage of 3 MB, probably due to 4 bit padding), there is a hard limit of usage ratio to be taken into account. The debug drawer counts the bytes used and increases an epsilon value as softlimit first. This filters out short lines / very close verts and reduces the buffer usage. If that is not enough, there is a hard limit at 95% buffer usage. Then line drawing is skipped. |
November 30, 2018, 16:40 (GMT) |
got physics visualization operational again kudos to hypersomniac for pointing me to the debug draw api |
November 30, 2018, 15:06 (GMT) |
attempt to fix pack group and export to objects |
November 30, 2018, 00:48 (GMT) |
attempt for fixing fake cloth + dynamic fracture |
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