Blender Git Commits
December 9, 2020, 15:35 (GMT) |
fix merge conflict |
December 9, 2020, 15:35 (GMT) |
Merge branch 'master' into temp-geometry-nodes-mix-attributes |
December 9, 2020, 14:54 (GMT) |
cleanup |
December 9, 2020, 14:37 (GMT) |
cleanup |
December 9, 2020, 14:32 (GMT) |
move utility function to another place |
December 9, 2020, 14:16 (GMT) |
follow code style |
December 9, 2020, 14:02 (GMT) |
move getting input attributes to GeoNodeExecParams |
December 9, 2020, 13:50 (GMT) |
deduplicate attribute input code |
December 9, 2020, 13:43 (GMT) |
rename sockets |
December 9, 2020, 13:37 (GMT) |
execution support when different socket types are used |
December 9, 2020, 12:51 (GMT) |
cleanup |
December 9, 2020, 12:46 (GMT) |
initial conversion of input a |
December 9, 2020, 12:24 (GMT) |
support changing b input |
December 9, 2020, 12:15 (GMT) |
support changing factor type |
December 9, 2020, 11:39 (GMT) |
add custom storage to node |
December 9, 2020, 11:14 (GMT) |
rename to Attribute Mix node It was decided that the attribute nodes should have the name "Attribute" at the beginning. |
December 9, 2020, 10:57 (GMT) |
Merge branch 'master' into temp-geometry-nodes-mix-attributes |
December 3, 2020, 17:15 (GMT) |
Geometry Nodes: use correct category for Mix Attributes node |
December 3, 2020, 17:06 (GMT) |