Blender Git Commits

Blender Git "temp_custom_loop_normals" branch commits.

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October 14, 2014, 07:27 (GMT)
Minor BLI_bitmap change.
October 8, 2014, 18:06 (GMT)
Merge branch 'master' into temp_custom_loop_normals
September 14, 2014, 12:54 (GMT)
Merge branch 'master' into temp_custom_loop_normals
September 9, 2014, 09:36 (GMT)
Merge branch 'master' into temp_custom_loop_normals
September 6, 2014, 14:29 (GMT)
Merge branch 'master' into temp_custom_loop_normals
September 2, 2014, 12:13 (GMT)
Merge branch 'master' into temp_custom_loop_normals

Conflicts:
source/blender/makesrna/intern/rna_mesh_api.c
August 29, 2014, 11:07 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 28, 2014, 12:11 (GMT)
Add new icon for SetSplitNormal modifier (not that great, but will do for now).
August 28, 2014, 11:06 (GMT)
UI names/messages tweaks.
August 28, 2014, 10:52 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 24, 2014, 15:16 (GMT)
SetSplitNormal: Fix bad handling of object-level transforms

We need to compare poly normals in same space (target one, in this case)!

Issue reported by hd_ on BA, thanks!
August 24, 2014, 14:00 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 24, 2014, 13:58 (GMT)
SetSplitNormals: add 'from current clnors' options to 'set clnors from vertices' code too.

Did not do it at first because this could give strange/unexpected results with non-full
weights, but in the end it turns out to be a really needed and 'most expected'
behavior, so add it in all case, and make it default behavior in modifier.
August 22, 2014, 10:45 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 22, 2014, 10:29 (GMT)
SetSplitModifier: code reorganization.
August 22, 2014, 10:27 (GMT)
SetSplitNormals modifier: add a new 'from split normals' mode.

This adds the ability to set our split normals from target's split normals.
We first find closest vert, then select 'best' lnor by matching polys' normals.

Note that if target has stray vertices, modified lnors closest to those non-loop
target vertices will just get auto-normals. Not sure we want to add further
loops to find closest 'loop-compatible' vert?

Also, fixed a nasty dummy crash when swithing target to Edit mode!
August 21, 2014, 11:01 (GMT)
Set clnors code: add option to use existing custom split normals as ref if possible

In case of setting custom loop normals, add option to weight them against existing
custom loop normals if existing, instead of auto loop normals.

Allows to really edit existing clnors, instead of systematically overwritting them.
August 21, 2014, 09:52 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 20, 2014, 19:20 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 20, 2014, 19:18 (GMT)
SetSplitNormal modifier: cleanup!

Merged both target ob data into a single one,
Reworked UI,
Reworked modifier code (also fixed mem leak),
Added an isDisabled callback to modifier,
...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021