Blender Git Commits

Blender Git "tmp-eevee-aov" branch commits.

October 21, 2020, 12:59 (GMT)
Code review: Rename ViewLayerAOV to AOV in the API.
October 21, 2020, 12:40 (GMT)
Merge branch 'master' into tmp-eevee-aov
September 28, 2020, 09:42 (GMT)
EEVEE AOV: Added test case
September 28, 2020, 06:49 (GMT)
EEVEE AOV: Do not render/show conflicting AOVs
September 28, 2020, 06:32 (GMT)
EEVEE AOV: Validate AOV Names
September 28, 2020, 06:13 (GMT)
Merge branch 'master' into tmp-eevee-aov
September 25, 2020, 06:24 (GMT)
EEVEE AOV: Enable AOV node for any render engine
September 25, 2020, 06:05 (GMT)
EEVEE AOV: Add Support for World Based AOV
Revision d4f6d78 by Jeroen Bakker (tmp-eevee-aov)
September 24, 2020, 14:22 (GMT)
Fix AO Render Pass selection in 3D Viewport
September 24, 2020, 13:15 (GMT)
Fix crash volumetric shaders + Use custom Closure when no matching AOV
September 24, 2020, 12:59 (GMT)
EEVEE AOV: Add support for 64 AOVs

Also adds fixes ShaderToColor node.
September 23, 2020, 14:32 (GMT)
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
target.
September 23, 2020, 12:25 (GMT)
GPU: Added support for AOV Output node.

Not connected to anything in EEVEE.
September 23, 2020, 11:42 (GMT)
EEVEE-AOV: Data management + UI

- Adds a ViewLayerAOV
- Add layer kernel functions to modify and validate AOVs
- Add Operators to add/remove AOV
- Enable the AOV panel for EEVEE
- Enable the AOV render pass selection in the viewport.

Note that no changes have been made to EEVEE yet.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021