Blender Git Commits

Blender Git "tmp-eevee-aov" branch commits.

October 21, 2020, 12:59 (GMT)
Code review: Rename ViewLayerAOV to AOV in the API.
October 21, 2020, 12:40 (GMT)
Merge branch 'master' into tmp-eevee-aov
September 28, 2020, 09:42 (GMT)
EEVEE AOV: Added test case
September 28, 2020, 06:49 (GMT)
EEVEE AOV: Do not render/show conflicting AOVs
September 28, 2020, 06:32 (GMT)
EEVEE AOV: Validate AOV Names
September 28, 2020, 06:13 (GMT)
Merge branch 'master' into tmp-eevee-aov
September 25, 2020, 06:24 (GMT)
EEVEE AOV: Enable AOV node for any render engine
September 25, 2020, 06:05 (GMT)
EEVEE AOV: Add Support for World Based AOV
Revision d4f6d78 by Jeroen Bakker (tmp-eevee-aov)
September 24, 2020, 14:22 (GMT)
Fix AO Render Pass selection in 3D Viewport
September 24, 2020, 13:15 (GMT)
Fix crash volumetric shaders + Use custom Closure when no matching AOV
September 24, 2020, 12:59 (GMT)
EEVEE AOV: Add support for 64 AOVs

Also adds fixes ShaderToColor node.
September 23, 2020, 14:32 (GMT)
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
September 23, 2020, 12:25 (GMT)
GPU: Added support for AOV Output node.

Not connected to anything in EEVEE.
September 23, 2020, 11:42 (GMT)
EEVEE-AOV: Data management + UI

- Adds a ViewLayerAOV
- Add layer kernel functions to modify and validate AOVs
- Add Operators to add/remove AOV
- Enable the AOV panel for EEVEE
- Enable the AOV render pass selection in the viewport.

Note that no changes have been made to EEVEE yet.
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021