Blender Git Commits
October 21, 2020, 12:59 (GMT) |
Code review: Rename ViewLayerAOV to AOV in the API. |
October 21, 2020, 12:40 (GMT) |
Merge branch 'master' into tmp-eevee-aov |
September 28, 2020, 09:42 (GMT) |
EEVEE AOV: Added test case |
September 28, 2020, 06:49 (GMT) |
EEVEE AOV: Do not render/show conflicting AOVs |
September 28, 2020, 06:32 (GMT) |
EEVEE AOV: Validate AOV Names |
September 28, 2020, 06:13 (GMT) |
Merge branch 'master' into tmp-eevee-aov |
September 25, 2020, 06:24 (GMT) |
EEVEE AOV: Enable AOV node for any render engine |
September 25, 2020, 06:05 (GMT) |
EEVEE AOV: Add Support for World Based AOV |
Revision d4f6d78 by Jeroen Bakker (tmp-eevee-aov) September 24, 2020, 14:22 (GMT) |
Fix AO Render Pass selection in 3D Viewport |
September 24, 2020, 13:15 (GMT) |
Fix crash volumetric shaders + Use custom Closure when no matching AOV |
September 24, 2020, 12:59 (GMT) |
EEVEE AOV: Add support for 64 AOVs Also adds fixes ShaderToColor node. |
September 23, 2020, 14:32 (GMT) |
EEVEE: Add support for material AOVs During rendering up to 8 AOVs are supported. The implementation in D7010 used to many resources and was limitted. In this implementation the resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so we could remove this limitation. Not supported yet is world shader AOV's. This could become the next target. |
September 23, 2020, 12:25 (GMT) |
GPU: Added support for AOV Output node. Not connected to anything in EEVEE. |
September 23, 2020, 11:42 (GMT) |
EEVEE-AOV: Data management + UI - Adds a ViewLayerAOV - Add layer kernel functions to modify and validate AOVs - Add Operators to add/remove AOV - Enable the AOV panel for EEVEE - Enable the AOV render pass selection in the viewport. Note that no changes have been made to EEVEE yet. |