Blender Git Commits

Blender Git "usd" branch commits.

Page: 20 / 21

March 2, 2021, 16:46 (GMT)
ISD Import: Fixed compiler warnings.
Revision ebfaba2 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 06:34 (GMT)
removed second map find, formatted code
Revision f93ca4a by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 06:34 (GMT)
minor refactoring of conversion table names
Revision 3c0c419 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 06:33 (GMT)
fix for incorrect conversion map
Revision 7cf6b90 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 06:14 (GMT)
Large refactor to use string attributes for enums instead of ints
Revision 71a77a3 by Marcelo Sercheli / Michael Kowalski (usd)
March 2, 2021, 06:13 (GMT)
Add documentation explaining reason for removing code
Revision 3a0dcbe by Marcelo Sercheli / Michael Kowalski (usd)
March 2, 2021, 06:13 (GMT)
Do not set attribute values for defaultTime explicitly
Revision a333df3 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 06:11 (GMT)
Changed gradient type to proper cycles naming
Revision 1c78f46 by tangent-trevor / Michael Kowalski (usd)
March 2, 2021, 05:47 (GMT)
Added comments for future context
Revision 853c71f by tangent-trevor / Michael Kowalski (usd)
March 2, 2021, 05:47 (GMT)
Fixed variable typo
Revision 1b42b1b by tangent-trevor / Michael Kowalski (usd)
March 2, 2021, 05:46 (GMT)
Added a bound check for vertex deform groups
Revision 4bfdc23 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 05:41 (GMT)
Author UsdGeomBasisCurve widths as diameter instead of radius
Revision 4f790c7 by tangent-trevor / Michael Kowalski (usd)
March 2, 2021, 05:32 (GMT)
Fixed case without a proper return value.
Revision 9cb8d45 by Benjamin Skinner / Michael Kowalski (usd)
March 2, 2021, 05:19 (GMT)
Cherry pick of Tangent Animation's USD Exporter.

Tangent's original commit message:
Initial open source push of internal usd export improvements.
February 17, 2021, 16:24 (GMT)
USD Importer: dependency graph update crash.

Fixed occasional random crash due to simultaneous update
to the dependency graph from multiple threads. A typical
collision might happen when the USD import job thread
is creating a material while the window manager in the
main thread is processing event notifiers. The current
fix is to remove the ND_FRAME flag from the call to
WM_jobs_timer(), which prevents ED_update_for_newframe()
from being called from wm_event_do_notifiers().
February 16, 2021, 22:37 (GMT)
USD import: uniform interpolation normals.

Added logic to import USD normals with uniform interpolation
(i.e., per-face normals) as Blender loop normals.
February 12, 2021, 20:18 (GMT)
USD import: convert UsdGeomImageables only.

Currently, the importer converts every node in the USD
to a Blender Empty object by default, including nodes
that aren't of UsdGeomImageable type, such as materials
and shaders. This can unnecessarily bloat the Blender
scene with nodes that are not immediately useful. I've
added logic to restrict conversion to nodes that are
UsdGeomImageables, and this can have a dramatic effect
in some cases. For exmaple, the number of nodes imported
in the Attic scene is reduced from 1,025 to 238 with
this change.
February 11, 2021, 21:47 (GMT)
USD import: xform cache constraint parenting bug.

USD_get_transform() was not taking the object's parent
transform into account. Now following the same logic
as in the corresponding Alembic implementation,
ABC_get_transform(), to fix this.
February 10, 2021, 23:10 (GMT)
USD Import: Visible Prims Only flag.

Added new option to prune primitives by visibility.
If this option is enabled, invisible prims will
be excluded from the traversal. This only applies
to prims with a non-animating visibility attribute.
Prims with animating visibility will always be imported.
February 8, 2021, 21:14 (GMT)
Apply orientation when importing USD normals.

Also added check to ensure normal and loop counts match.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021