June 18, 2021, 16:11 (GMT) |
Rename USDReaderStage::handle_prim(). Renamed to USDReaderStage::collect_readers(), as it's more descriptive. |
June 18, 2021, 01:32 (GMT) |
Added USDStageReader::handle_prim() function. Per suggestion by Sybren in his review, moved code from the static _handlePrim() function to a USDStageReader private member function. This helps simplify the code as the new function requires fewer argumants. Also performed minor cleanup of the function implementation. |
June 18, 2021, 00:18 (GMT) |
USD Import: fixed typo in comment. |
June 18, 2021, 00:02 (GMT) |
USD Import: removed unused ImportSettings member. ImportSettings::vel_scale was unused and has bee removed. |
June 17, 2021, 20:42 (GMT) |
Enable UMM addon by default. Added logic to enable the omni addon by default on startup and when initially setting user preferences. This appears to be working, but is probably not the officially sanctioned approach to set defaults, so this must be investigated further. |
June 17, 2021, 03:36 (GMT) |
USD IO: merge latest UMM addon. Includes UMM support for glass. |
June 16, 2021, 16:31 (GMT) |
USD IO: merge latest UMM addon. Merged latest umm_add_on branch of the addons_contrib submodule: fix to values that needs to be passed as booleans to exporter. |
June 16, 2021, 15:18 (GMT) |
USD IO: merge latest UMM addon. |
June 16, 2021, 02:05 (GMT) |
USD UMM: handle int property export. Removed previous workaround where int values were exported as floats. |
June 15, 2021, 21:22 (GMT) |
USD IO: merge latest UMM addon. |
June 15, 2021, 13:28 (GMT) |
USD IO: latest UMM addon. Merged latest umm_add_on branch of the addons_contrib submodule. |
June 15, 2021, 09:38 (GMT) |
USD IO format fixes. |
June 15, 2021, 09:30 (GMT) |
USD export Convert World Material option. |
June 15, 2021, 04:03 (GMT) |
USD dome light export improvements. Now iterating only over the world shader nodes that are connected to the world output node, to avoid processing disconnected nodes in the world node tree. Now also processing the vector multiplication node to assign the dome light color. |
June 14, 2021, 21:48 (GMT) |
USD export: fix dome light rotation. Now setting all rotations components and setting the rotation order to account for conversion between extrinsic and intrinsic conventions. |
June 14, 2021, 15:24 (GMT) |
USD import: merged latest nv-usd-importer branch. Merged the USD dome light import code from branch nv-usd-importer. |
June 14, 2021, 04:06 (GMT) |
USD import format fixes. |
June 14, 2021, 03:57 (GMT) |
USD Import: Create Background Shader option. Added option to convert USD dome lights to Blender world materials. |
June 11, 2021, 21:11 (GMT) |
USD Export: handle UMM Float2 inputs. Updatee UMM export code to set Float2 shader inputs. |
June 11, 2021, 02:34 (GMT) |
USD dome light export improvements. Moved code for exporting the environment dome light to a new world_material_to_dome_light() function. This logic now includes support for exporting the environment texture and for using a relative path for this asset. Also added logic to export the dome light properties using a naming scheme backward compatible with USD versions older than 21. |
|