Blender Git Commits

Blender Git "usd" branch commits.

Page: 9 / 21

June 9, 2021, 16:00 (GMT)
USD IO: merge latest umm_add_on branch.
June 7, 2021, 02:08 (GMT)
USD IO: format fixes.
June 4, 2021, 04:19 (GMT)
USD export: consistent camera aperature export.

The current camera aperature export code computes
the aperature setting based on the camera sensor
and the scene's render resolution. This is not
consistent with how the camera sensor is set on
import and causes unintuitive behavior where the
camera export gives different results base on
the a given scene's render settings. This needs
to be revisited, but, for now, setting the aperature
alues directly from the camera sensor components.
June 4, 2021, 03:42 (GMT)
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse
June 4, 2021, 03:30 (GMT)
USD camera import fixes.

Now setting sensor values from USD aperature components. Setting
shift values to be consistent with Alembic code. Added logic
to enable the camera's dof flag if USD focus distance and fstop
are non-zero. Now using the GfCamera class to query camera
properties. Added null guard for object data.
June 2, 2021, 20:50 (GMT)
USD export: crash on empty object.

Fixed invalid case statement which was causing an incorrect
writer object to be instantiated for empties, resulting in
a crash.
June 1, 2021, 23:06 (GMT)
Merge branch 'omniverse-gpu' into 'omniverse'

Dependencies for building with CUDA kernels.

See merge request omniverse/blender!2
June 1, 2021, 22:36 (GMT)
Dependencies for building with CUDA kernels.

Added CUDA and Optix packman dependencies.
May 28, 2021, 17:28 (GMT)
USD import: merging latest umm_add_on submodule.

Pulled latest umm_add_on branch of the addons_contrib submodule,
for UDIM texture import support.
May 27, 2021, 22:53 (GMT)
USD IO: scale light radius by default.

Now scaling the light radius by default in both the import
and export options.
May 27, 2021, 22:48 (GMT)
USD export: light unit conversion.

Added options to convert light units to nits and to scale
the light radius.
May 27, 2021, 21:31 (GMT)
Merging latest nv-usd-importer branch.
May 27, 2021, 20:45 (GMT)
USD import format changes.
May 27, 2021, 20:36 (GMT)
USD import: handle light spotsize > 180.

USD supports spotsize > 180, but Blender does not. Create
Blender sphere light when the spotsize is out of range.
May 27, 2021, 19:59 (GMT)
USD import: light unit conversion fixes.

Added logic to take the USD stage's world scale into
account when converting to nits. Fixed conversion from
nits scale factor to correctly apply the meters per unit
value.
May 27, 2021, 18:33 (GMT)
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer
May 27, 2021, 18:27 (GMT)
USD import: apply root transform to merged prims.

Fixed logic to identify root objects to work correctly
for objects that represent merged prims.
May 25, 2021, 21:55 (GMT)
Latest umm_add_on branch of addons_contrib.

Pulled latest updates to the UMM add on, which include
UDIM import/export functionality.
May 25, 2021, 17:48 (GMT)
USD export: apply global transform to root prim.

Added logic to apply the global scale and rotation to the root
prim, if it's defined in the export options.
May 25, 2021, 01:58 (GMT)
USD import: unresolved UDIM texture file paths.

I discovered that texture file assets that contain the
<UDIM> tag don't get resolved, causing empty strings to
get passed to UMM. To work around this, now using the
asset path directly, if it can't be resolved.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021