June 9, 2021, 16:00 (GMT) |
USD IO: merge latest umm_add_on branch. |
June 7, 2021, 02:08 (GMT) |
USD IO: format fixes. |
June 4, 2021, 04:19 (GMT) |
USD export: consistent camera aperature export. The current camera aperature export code computes the aperature setting based on the camera sensor and the scene's render resolution. This is not consistent with how the camera sensor is set on import and causes unintuitive behavior where the camera export gives different results base on the a given scene's render settings. This needs to be revisited, but, for now, setting the aperature alues directly from the camera sensor components. |
June 4, 2021, 03:42 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
June 4, 2021, 03:30 (GMT) |
USD camera import fixes. Now setting sensor values from USD aperature components. Setting shift values to be consistent with Alembic code. Added logic to enable the camera's dof flag if USD focus distance and fstop are non-zero. Now using the GfCamera class to query camera properties. Added null guard for object data. |
June 2, 2021, 20:50 (GMT) |
USD export: crash on empty object. Fixed invalid case statement which was causing an incorrect writer object to be instantiated for empties, resulting in a crash. |
June 1, 2021, 23:06 (GMT) |
Merge branch 'omniverse-gpu' into 'omniverse' Dependencies for building with CUDA kernels. See merge request omniverse/blender!2 |
June 1, 2021, 22:36 (GMT) |
Dependencies for building with CUDA kernels. Added CUDA and Optix packman dependencies. |
May 28, 2021, 17:28 (GMT) |
USD import: merging latest umm_add_on submodule. Pulled latest umm_add_on branch of the addons_contrib submodule, for UDIM texture import support. |
May 27, 2021, 22:53 (GMT) |
USD IO: scale light radius by default. Now scaling the light radius by default in both the import and export options. |
May 27, 2021, 22:48 (GMT) |
USD export: light unit conversion. Added options to convert light units to nits and to scale the light radius. |
May 27, 2021, 21:31 (GMT) |
Merging latest nv-usd-importer branch. |
May 27, 2021, 20:45 (GMT) |
USD import format changes. |
May 27, 2021, 20:36 (GMT) |
USD import: handle light spotsize > 180. USD supports spotsize > 180, but Blender does not. Create Blender sphere light when the spotsize is out of range. |
May 27, 2021, 19:59 (GMT) |
USD import: light unit conversion fixes. Added logic to take the USD stage's world scale into account when converting to nits. Fixed conversion from nits scale factor to correctly apply the meters per unit value. |
May 27, 2021, 18:33 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
May 27, 2021, 18:27 (GMT) |
USD import: apply root transform to merged prims. Fixed logic to identify root objects to work correctly for objects that represent merged prims. |
May 25, 2021, 21:55 (GMT) |
Latest umm_add_on branch of addons_contrib. Pulled latest updates to the UMM add on, which include UDIM import/export functionality. |
May 25, 2021, 17:48 (GMT) |
USD export: apply global transform to root prim. Added logic to apply the global scale and rotation to the root prim, if it's defined in the export options. |
May 25, 2021, 01:58 (GMT) |
USD import: unresolved UDIM texture file paths. I discovered that texture file assets that contain the <UDIM> tag don't get resolved, causing empty strings to get passed to UMM. To work around this, now using the asset path directly, if it can't be resolved. |
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