Blender Git Statistics -> Branches -> temp-python-bgl
"Temp-python-bgl" branch
Total commits : 12
Total committers : 2
First Commit : July 20, 2015
Latest Commit : July 24, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
July 24, 2015 | 2 | |
July 23, 2015 | 8 | |
July 22, 2015 | 0 | |
July 21, 2015 | 0 | |
July 20, 2015 | 2 |
Committers
Author | Number of Commits |
---|---|
Campbell Barton | 10 |
Martijn Berger | 2 |
Popular Files
Filename | Total Edits |
---|---|
bgl.c | 10 |
bgl.h | 4 |
creator.c | 2 |
BPY_extern.h | 2 |
Latest commits
July 24, 2015, 00:24 (GMT) |
Do away with EXPP_ prefix, has no meaning anymore Use macros matching GPU module |
July 24, 2015, 00:10 (GMT) |
Remove command line arg to deprecated BGL Rather we do this in some more generic way, instead of each api having its own arguments. We may also want to deprecate specific OpenGL versions in future. Also put all method declarations & constants in code-blocks to avoid noisy diff's when we deprecate OpenGL versions in future. |
July 23, 2015, 23:55 (GMT) |
batch-picky-edits (C style comments) |
July 23, 2015, 23:47 (GMT) |
Merge branch 'master' into temp-python-bgl |
July 23, 2015, 23:02 (GMT) |
Correct args to PyArg_ParseTuple |
July 23, 2015, 22:49 (GMT) |
No need to use allocated array for method declarations Just use static vars, also move assignment into a static function, resolves leak from not freeing the dynamic array and gives ~20% reduction in generated code size. |
July 23, 2015, 21:53 (GMT) |
remove redundant number of args arg |
July 23, 2015, 20:59 (GMT) |
Move local bgl defines inside the source |
July 23, 2015, 20:40 (GMT) |
Get bgl building with strict warnings |
July 23, 2015, 19:39 (GMT) |
Merge branch 'master' into temp-python-bgl |
July 20, 2015, 11:43 (GMT) |
Make gcc 5 more happy |
July 20, 2015, 06:43 (GMT) |
Add missing OpenGL calls to bgl Add OpenGL 3.0, 3.1, 3.2 and 3.3 calls to bgl Test for actual availability at runtime for all calls Add mechanism for removing deprecated calls |
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