Blender Git Statistics -> Branches -> temp-uv-face-select-no-thresh-when-inside
"Temp-uv-face-select-no-thresh-when-inside" branch
Total commits : 2
Total committers : 1
First Commit : January 18, 2021
Latest Commit : January 18, 2021
Commits by Date
| Date | Number of Commits | |
|---|---|---|
| January 18, 2021 | 2 | |
Committers
| Author | Number of Commits |
|---|---|
| Campbell Barton | 2 |
Popular Files
| Filename | Total Edits |
|---|---|
| uvedit_intern.h | 2 |
| uvedit_select.c | 2 |
| bmesh_query_uv.c | 1 |
| bmesh_query_uv.h | 1 |
Latest commits 
January 18, 2021, 07:24 (GMT) |
UV: tweak face select behavior When the mouse cursor is inside the UV face, extend the selection threshold. This means when zoomed in, a face can always be selected when the cursor is inside it. In the case of multiple overlapping faces - the face with the closest center is used. |
January 18, 2021, 07:01 (GMT) |
Cleanup: move UvNearestHit.ob assignment in find nearest functions This makes it possible to pass multiple hit arguments. Also rename 'hit_final' to 'hit', since there are no longer a local 'hit' variable defined in these functions. |
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