Blender Git Statistics -> Developers -> Al
Alan Troth (Al)
Total Commits : 10
Master Commits : 10
Branch Commits : 0
First Commit : September 4, 2018
Latest Commit : June 16, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2020 | 1 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 0 | |
March, 2019 | 0 | |
February, 2019 | 0 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 9 |
Favourite Files
Filename | Total Edits |
---|---|
uvedit_ops.c | 4 |
uvedit_unwrap_ops.c | 2 |
uvedit_smart_stitch.c | 2 |
transform_convert_curve.c | 1 |
transform_convert_lattice.c | 1 |
transform_convert_mball.c | 1 |
transform.c | 1 |
transform_convert_mesh.c | 1 |
transform.h | 1 |
transform_convert_mesh_uv.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 19 | 1.9 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 684 | 68.4 |
Lines Removed | 271 | 27.1 |
Latest commits
June 16, 2020, 06:45 (GMT) |
Fix T61777: Proportional editing doesn't work with multi edit-mode |
September 25, 2018, 16:36 (GMT) |
Fix UV edit smart stitch not redoing correctly. Differential Revision: https://developer.blender.org/D3687 |
September 18, 2018, 19:26 (GMT) |
Fix T54685: EditMesh UV's transform snapping only checks active object Reviewers: dfelinto https://developer.blender.org/D3653 |
September 7, 2018, 10:08 (GMT) |
September 5, 2018, 21:48 (GMT) |
Multi-Objects: UV_OT_remove_doubles Use kdtree for doubles (old standing TODO for this operator). Small changes from reviewer (Dalai Felinto): * Code style ({ is in a new line only if it is a two-line if). * Skip objetcs loops when we know for sure nothing is selected (or all is) https://developer.blender.org/D3441 |
September 4, 2018, 20:50 (GMT) |
Multi-Objects: MESH_OT_faces_mirror_uv Changes from reviewer (Dalai Felinto): * pep8. * Skip meshes that come from libraries. * `Copy Mirrored UV coords > Copy Mirrored UV Coords`. * Remove mesh(es) from warnings, report mesh or meshes based on number. https://developer.blender.org/D3529 |
September 4, 2018, 17:37 (GMT) |
Multi-Objects: UV_OT_minimize_stretch Changes from Reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no face selected. https://developer.blender.org/D3415 |
September 4, 2018, 17:21 (GMT) |
Multi-Objects: UV_OT_average_islands_scale Changes from reviewer (Dalai Felinto): * Skip loop if sync selection and no vertex selected. https://developer.blender.org/D3406 |
September 4, 2018, 16:56 (GMT) |
Multi object editing - UV_OT_mark_seam Changes from reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no edge selected. https://developer.blender.org/D3417 |
September 4, 2018, 14:51 (GMT) |
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