Blender Git Statistics -> Developers -> Amudtogal
Simon Lenz (Amudtogal)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : October 4, 2021
Latest Commit : November 26, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2021 | 1 | |
October, 2021 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
mask_draw.c | 1 |
view3d_draw.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 2 | 1.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 40 | 20.0 |
Lines Removed | 21 | 10.5 |
Latest commits
November 26, 2021, 10:08 (GMT) |
MaskEditor: draw active layer on top Instead of drawing the mask layers in the sequence of their occurence, draw the active mask *always* on top. Implementation: - move drawing loop for splines to separate static function - draw active mask last Example: lowest layer is active, yet still drawn on top. {F12140355} This is part of an effort to make mask editing more intuitive & easy to use: https://developer.blender.org/T93097 Reviewed By: sergey Differential Revision: https://developer.blender.org/D13372 |
October 4, 2021, 10:21 (GMT) |
Fix camera border bug in passepartout render view {F10761402} With active viewport render from camera view, the camera border shows up, even when passepartout and overlays are disabled. By moving the line-drawing code to the passepartout section, it is effectively disabled when passepartout is off. Reviewed By: sebastian_k Differential Revision: https://developer.blender.org/D12745 |
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