Blender Git Statistics -> Developers -> JamellMoore
Jamell Moore (JamellMoore)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : December 8, 2020
Latest Commit : February 17, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2021 | 1 | |
January, 2021 | 0 | |
December, 2020 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
gpencil_engine.c | 1 |
gpencil_common_lib.glsl | 1 |
gpencil_frag.glsl | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 3 | 1.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 22 | 11.0 |
Lines Removed | 11 | 5.5 |
Latest commits
February 17, 2021, 12:40 (GMT) |
Fix T80862: Small stroke opacity modulation is best done in the fragment shader To avoid anti-aliasing artifacts on GPencil strokes that have a size smaller than 1 the thickness is clamped and the opacity reduced. This was done in vertex shader but this had the side effect of causing strokes that go from large to small to fade across their lengths. **Solution** The opacity modulation has now been moved to the fragment shader as advised by Cl�ment Foucault. The strokeThickness that was passed to the shader was clamped to prevent it from being too small so an additional unclamped thickness has been passed to the fragment to calculate the opacity modulation. Alternatively I could have chosen strokeThickness and clampedThickness but I decided against renaming the variables in the current code. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10438 |
December 8, 2020, 15:48 (GMT) |
Fix T81950: GPencil - Draw - Stoke Placement Stroke Feature Broken Buffer strokes weren't being the excluded from depth only draw calls so were being included in depth tests. They are now excluded by bypassing the creation of the buffer strokes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D9742 |
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