Blender Git Statistics -> Developers -> UX3D-eckerlein
Jim Eckerlein (UX3D-eckerlein)
Total Commits : 3
Master Commits : 3
Branch Commits : 0
First Commit : November 5, 2019
Latest Commit : December 7, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2020 | 1 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 0 | |
June, 2020 | 0 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 1 | |
November, 2019 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
draco-compressor.cpp | 3 |
mesh_sequential_encoder.cc | 2 |
math_utils.h | 2 |
ply_reader.cc | 2 |
draco_decoder.cc | 2 |
CMakeLists.txt | 2 |
draco_test_utils.h | 2 |
geometry_indices.h | 2 |
mesh_sequential_encoder.h | 2 |
math_utils_test.cc | 2 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 269 | 89.7 |
Modified | 81 | 27.0 |
Deleted | 345 | 115.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 3 | 3.0 |
Lines Removed | 4 | 4.0 |
Latest commits
December 7, 2020, 16:09 (GMT) |
glTF: update Draco library to new version To support decoding and enhanced encoding of Draco compressed glTF files. Differential Revision: https://developer.blender.org/D9642 |
December 5, 2019, 18:12 (GMT) |
glTF: upgrade Draco to version 1.3.5 and add mesh skinning support This will fix exporting meshes with armatures using Draco compression, like: https://github.com/KhronosGroup/glTF-Blender-IO/issues/617 Differential Revision: https://developer.blender.org/D6342 |
November 5, 2019, 14:38 (GMT) |
Fix bug in Draco encoding for glTF, files are now smaller Data was not quantified properly. It also lets the library choose the suitable encoding method rather than forcing it to use the edgebreaker method. Differential Revision: https://developer.blender.org/D6183 |
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