Blender Git Statistics -> Developers -> ichbinkeinreh
Patrick Bender (ichbinkeinreh)
Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : February 6, 2020
Latest Commit : February 6, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2020 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
gpu_material_library.h | 1 |
gpu_shader_material_math_util.glsl | 1 |
gpu_shader_material_noise.glsl | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 3 | 3.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 25 | 25.0 |
Lines Removed | 30 | 30.0 |
Latest commits
February 6, 2020, 01:57 (GMT) |
Fix T69776: Error with complex Eevee noise texture in some drivers Apparently the compiled shader bump into some register limit and the compiler instead of giving an error, does something incorrectly. Differential Revision: https://developer.blender.org/D6759 |
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