Blender Git Statistics -> Developers -> ichbinkeinreh

Patrick Bender (ichbinkeinreh)

Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : February 6, 2020
Latest Commit : February 6, 2020

Commits by Month

DateNumber of Commits
February, 20201

Favourite Files

FilenameTotal Edits
gpu_material_library.h1
gpu_shader_material_math_util.glsl1
gpu_shader_material_noise.glsl1

File Changes

ActionTotalPer Commit
Modified33.0

Code Changes

ActionTotalPer Commit
Lines Added2525.0
Lines Removed3030.0

Latest commits Feed

Revision b4f8e3f by Patrick Bender / Germano Cavalcante (master)
February 6, 2020, 01:57 (GMT)
Fix T69776: Error with complex Eevee noise texture in some drivers

Apparently the compiled shader bump into some register limit and
the compiler instead of giving an error, does something incorrectly.

Differential Revision: https://developer.blender.org/D6759

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