Blender Git Statistics -> Developers -> mmikkelsen
Morten Mikkelsen (mmikkelsen)
Total Commits : 15
Master Commits : 15
Branch Commits : 0
First Commit : August 15, 2011
Latest Commit : December 23, 2012
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2012 | 3 | |
November, 2012 | 0 | |
October, 2012 | 0 | |
September, 2012 | 0 | |
August, 2012 | 0 | |
July, 2012 | 0 | |
June, 2012 | 0 | |
May, 2012 | 0 | |
April, 2012 | 0 | |
March, 2012 | 0 | |
February, 2012 | 0 | |
January, 2012 | 3 | |
December, 2011 | 4 | |
November, 2011 | 0 | |
October, 2011 | 0 | |
September, 2011 | 1 | |
August, 2011 | 4 |
Favourite Files
Filename | Total Edits |
---|---|
render_texture.c | 9 |
gpu_material.c | 6 |
DerivedMesh.c | 3 |
multires_bake.c | 3 |
BL_BlenderShader.cpp | 2 |
filter.c | 2 |
gpu_draw.c | 2 |
GPU_material.h | 1 |
rna_texture.c | 1 |
gpu_shader_material.glsl | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 36 | 2.4 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 390 | 26.0 |
Lines Removed | 93 | 6.2 |
Latest commits
December 23, 2012, 18:58 (GMT) |
flip lines to reduce odds of re-execution (non critical race condition when triangles overlap |
December 20, 2012, 05:07 (GMT) |
add a comment |
December 20, 2012, 05:03 (GMT) |
must use permutation table |
January 3, 2012, 22:27 (GMT) |
derivative maps must take into account that texture scales can be negative |
January 3, 2012, 22:18 (GMT) |
calculate factor before using MAX2 macro |
January 3, 2012, 22:09 (GMT) |
derivative maps were not working correctly with UV scale (the texture setting size) |
December 15, 2011, 15:48 (GMT) |
reenabled auto scale for derivative maps |
December 10, 2011, 01:14 (GMT) |
disabling DM_calc_auto_bump_scale() until after release |
December 10, 2011, 01:00 (GMT) |
verify existence of dm |
December 9, 2011, 23:26 (GMT) |
fixes scale on derivative maps |
MiikaHweb - Blender Git Statistics v1.06