Blender Git Statistics -> Developers -> mmoeller
Michael Möller (mmoeller)
Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : January 29, 2021
Latest Commit : January 29, 2021
Commits by Month
Date | Number of Commits | |
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January, 2021 | 1 |
Favourite Files
Filename | Total Edits |
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node_shader_displacement.c | 1 |
File Changes
Action | Total | Per Commit |
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Modified | 1 | 1.0 |
Code Changes
Action | Total | Per Commit |
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Lines Added | 1 | 1.0 |
Lines Removed | 2 | 2.0 |
Latest commits
January 29, 2021, 16:08 (GMT) |
EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLD When the displacement space is set to SHD_SPACE_WORLD, the GLSL method "node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods: ``` void node_displacement_object( float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result) { N = (vec4(N, 0.0) * obmat).xyz; result = (height - midlevel) * scale * normalize(N); result = (obmat * vec4(result, 0.0)).xyz; } void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result) { result = (height - midlevel) * scale * normalize(N); } ``` In contrast to the "node_displacement_object" method, the "node_displacement_world" does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)" as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in the "GPU_builtin" method will never get released. Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement space set to "World Space" |
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