Blender Git Statistics -> Developers -> postrowski
Piotr Ostrowski (postrowski)
Total Commits : 3
Master Commits : 3
Branch Commits : 0
First Commit : September 30, 2020
Latest Commit : October 5, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2020 | 1 | |
September, 2020 | 2 |
Favourite Files
Filename | Total Edits |
---|---|
rna_modifier.c | 2 |
MOD_subsurf.c | 2 |
DNA_modifier_types.h | 2 |
MOD_multires.c | 1 |
BKE_subdiv.h | 1 |
subdiv.c | 1 |
subdiv_mesh.c | 1 |
multires_subdiv.c | 1 |
evaluator_impl.cc | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 12 | 4.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 106 | 35.3 |
Lines Removed | 16 | 5.3 |
Latest commits
October 5, 2020, 14:41 (GMT) |
Fix T81392: subdivision surface poor shading without limit surface When the limit surface is disabled OpenSubdiv generates a set of linear patches which are only C0 continuous, not C1. This makes it impossible to evaluate derivatives at vertices which, in this mode, are by definition put at boundaries of patches. Normals are calculated from those derivatives. Solution is to disable normal calculation and let it be done downstream, as for other modifiers. This limitation is also the reason that non feature adaptive subdivision is badly suited for GPU evaluation. Differential Revision: https://developer.blender.org/D9103 |
September 30, 2020, 15:20 (GMT) |
Subdivision Surfaces: add boundary smooth option to modifiers This adds the option to either smooth the entire boundary, or to keep corners sharp, for the Subdivision Surface and Multiresolution modifiers. This mainly helps with compatibility with other software. The default behavior remains to smooth the entire boundary. Differential Revision: https://developer.blender.org/D8485 |
September 30, 2020, 14:39 (GMT) |
Subdivision Surfaces: add option disable using the limit surface This makes subdivision surfaces compatible with the old subdivision surface modifier and other applications that do not use the limit surface. This option is available on the Subdivision Surface modifier. Differential Revision: https://developer.blender.org/D8413 |
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