Blender Git Statistics -> Developers -> rwenzlaff
Robert Wenzlaff (rwenzlaff)
Total Commits : 49
Master Commits : 49
Branch Commits : 0
First Commit : October 19, 2003
Latest Commit : March 9, 2004
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2004 | 4 | |
February, 2004 | 1 | |
January, 2004 | 21 | |
December, 2003 | 5 | |
November, 2003 | 5 | |
October, 2003 | 13 |
Favourite Files
Filename | Total Edits |
---|---|
convertBlenderScene.c | 18 |
editmesh.c | 14 |
texture.c | 5 |
space.c | 5 |
buttons_editing.c | 4 |
buttons_shading.c | 4 |
BIF_editmesh.h | 4 |
rendercore.c | 3 |
subsurf.c | 3 |
GHOST_WindowWin32.cpp | 3 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 2 | 0.0 |
Modified | 120 | 2.4 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 2 129 | 43.4 |
Lines Removed | 573 | 11.7 |
Latest commits
March 9, 2004, 13:49 (GMT) |
rwenzlaff: Added a small round-off constant to Faceloopcut's percent calc so that it rounds numbers off consistantly. (Fixes bug #970) Though it was only a 0.03% error. Also fixed some sloppy/missing comments. |
March 8, 2004, 02:48 (GMT) |
rwenzlaff: Added call to makeDispList() in test_all_displists() after object_wave(ob) called so subsurf and wave will update 3D window for Alt-A and frame change. fixes other 1/2 of bug #1000. |
March 8, 2004, 00:24 (GMT) |
Rwenzlaff: Force update of displist when effects are present. In an attempt to optimize, displist wasn't recalced if 3D window subsurf level was the same as render subsurf level, this kept wave effect from being calculated in animations if leves were equal. Fixes 1/2 of bug #1000 (Still doesn't update 3D Window) |
March 7, 2004, 17:41 (GMT) |
Fixed a few typos in tool tips, and made area lamp buttons label the dimentions more consistantly. Resolves bugtracker #1001 |
February 29, 2004, 16:45 (GMT) |
Fixes bug report 1012. Copy Attrib didn't copy sudsurftype. (Now it does.) |
January 25, 2004, 16:25 (GMT) |
- Port fix for Backbuffer/Optimize hang (caused by short pointer hack) from tuhopuu. |
January 21, 2004, 01:53 (GMT) |
- Fixed Displacement Hollow vs. Solid problem. Test for flipped normals was commented out. |
January 18, 2004, 17:17 (GMT) |
- Made dispfact for new mtex default to 0.2. - Fine tunes scaleing of Nor channel to better match intensity chan. - removed last debug printf. |
January 15, 2004, 04:06 (GMT) |
- Separates displace from Var slider. Added Disp Slider to control how the intensity channel affects displacement. Nor slider still controls how Nor channel affects displacement. - Scaled Nor displacement to make Nor slider more usable. - Removed Data scale from displacement routines. Made sliders unusable for objects scaled in editmode. Displacement now relative to unit sized object. Displace still tracks with object scale, so scale out of editmode if you want a large object with deep displacement. |
January 14, 2004, 13:18 (GMT) |
- Correction to scale calculation on Metaballs, provided by Jiri. |
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