Blender Git Statistics -> Developers -> snailrose

Charlie C (snailrose)

Total Commits : 12
Master Commits : 12
Branch Commits : 0
First Commit : January 13, 2007
Latest Commit : May 31, 2007

Commits by Month

DateNumber of Commits
May, 20072
April, 20070
March, 20073
February, 20073
January, 20074

Favourite Files

FilenameTotal Edits
BL_Texture.cpp4
BL_BlenderDataConversion.cpp3
RAS_OpenGLRasterizer.cpp2
RAS_GLExtensionManager.cpp2
KX_BlenderMaterial.cpp2
BL_Shader.cpp2
KX_TrackToActuator.cpp1
BL_ArmatureObject.cpp1
KX_TrackToActuator.h1
RAS_VAOpenGLRasterizer.cpp1

File Changes

ActionTotalPer Commit
Modified231.9

Code Changes

ActionTotalPer Commit
Lines Added29624.7
Lines Removed17714.8

Latest commits Feed

Revision a964081 by Charlie C (master)
May 31, 2007, 20:40 (GMT)
Applied patch [#5795] Parent to bone - Supplied by Monster.
Revision 92f1d59 by Charlie C (master)
May 29, 2007, 7:46 (GMT)
Test commit...
Revision 7fd8ba9 by Charlie C (master)
March 26, 2007, 3:35 (GMT)
Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
Revision 9deb69d by Charlie C (master)
March 23, 2007, 2:20 (GMT)
Applied patch #6102 submitted by Mal
Revision f56fca4 by Charlie C (master)
March 8, 2007, 3:0 (GMT)
Added a guard to prevent more than one texture to be generated per image.
Revision abc2a4c by Charlie C (master)
February 5, 2007, 8:7 (GMT)
Left out the case where MTFace can be null.
Revision 2afea95 by Charlie C (master)
February 5, 2007, 5:48 (GMT)
Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered.
Revision 3947f9b by Charlie C (master)
February 1, 2007, 2:10 (GMT)
1). Fix for cube maps in the player.
ImBuf pointer was being overridden causing the ibuf->rect to be zero.

2). Added vertex attributes for tangents in in vertex arrays.
This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little
weary about enabling them right now.
Revision 56a4f52 by Charlie C (master)
January 23, 2007, 13:25 (GMT)
Two errors caused by previous commit;
One related to extension handling on Linux, the other is a fix for compiling with Irix and STL
Revision 5573602 by Charlie C (master)
January 21, 2007, 4:45 (GMT)
Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'

/source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1;

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