Blender Git Statistics -> Developers -> snailrose
Charlie C (snailrose)
Total Commits : 12
Master Commits : 12
Branch Commits : 0
First Commit : January 13, 2007
Latest Commit : May 31, 2007
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2007 | 2 | |
April, 2007 | 0 | |
March, 2007 | 3 | |
February, 2007 | 3 | |
January, 2007 | 4 |
Favourite Files
Filename | Total Edits |
---|---|
BL_Texture.cpp | 4 |
BL_BlenderDataConversion.cpp | 3 |
RAS_OpenGLRasterizer.cpp | 2 |
RAS_GLExtensionManager.cpp | 2 |
KX_BlenderMaterial.cpp | 2 |
BL_Shader.cpp | 2 |
KX_TrackToActuator.cpp | 1 |
BL_ArmatureObject.cpp | 1 |
KX_TrackToActuator.h | 1 |
RAS_VAOpenGLRasterizer.cpp | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 23 | 1.9 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 296 | 24.7 |
Lines Removed | 177 | 14.8 |
Latest commits
May 31, 2007, 20:40 (GMT) |
Applied patch [#5795] Parent to bone - Supplied by Monster. |
May 29, 2007, 7:46 (GMT) |
Test commit... |
March 26, 2007, 3:35 (GMT) |
Applied patch #5247 by scabootssca. This adds an instant replace mesh feature. |
March 23, 2007, 2:20 (GMT) |
Applied patch #6102 submitted by Mal |
March 8, 2007, 3:0 (GMT) |
Added a guard to prevent more than one texture to be generated per image. |
February 5, 2007, 8:7 (GMT) |
Left out the case where MTFace can be null. |
February 5, 2007, 5:48 (GMT) |
Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered. |
February 1, 2007, 2:10 (GMT) |
1). Fix for cube maps in the player. ImBuf pointer was being overridden causing the ibuf->rect to be zero. 2). Added vertex attributes for tangents in in vertex arrays. This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little weary about enabling them right now. |
January 23, 2007, 13:25 (GMT) |
Two errors caused by previous commit; One related to extension handling on Linux, the other is a fix for compiling with Irix and STL |
January 21, 2007, 4:45 (GMT) |
Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' /source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1; |
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