Blender Git Statistics -> Developers -> sntulix
Takahiro Shizuki (sntulix)
Total Commits : 3
Master Commits : 3
Branch Commits : 0
First Commit : August 1, 2021
Latest Commit : November 22, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2021 | 2 | |
October, 2021 | 0 | |
September, 2021 | 0 | |
August, 2021 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
GHOST_SystemWin32.cpp | 3 |
GHOST_ImeWin32.cpp | 1 |
GHOST_ImeWin32.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 5 | 1.7 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 93 | 31.0 |
Lines Removed | 2 | 0.7 |
Latest commits
November 22, 2021, 18:44 (GMT) |
IME: Fix Multi-Window Duplicated First Character Fix problem with duplicated initial character when initiating or switching to new windows. This is done by updating our copies of state and modes from the new window when it receives WM_IME_SETCONTEXT message. This problem and fix are only for the Windows platform. |
November 22, 2021, 18:41 (GMT) |
IME: Fix Multi-Window Duplicated First Character Fix problem with duplicated initial character when initiating or switching to new windows. This is done by updating our copies of state and modes from the new window when it receives WM_IME_SETCONTEXT message. This problem and fix are only for the Windows platform. |
August 1, 2021, 18:52 (GMT) |
IME Win32: Fix Duplicated Initial Character When entering characters using IME on Windows, Japanese and Chinese will both usually result in the first keystroke being duplicated. The problem is that we are informed too late, after the first key is pressed, that we are IME composing. This patch ensures we are entering non-English characters using ImmGetConversionStatus() and then deals with editing keys (like arrows and backspace) on a per-language basis. see D11929 for more details. Differential Revision: https://developer.blender.org/D11929 Reviewed by Brecht Van Lommel |
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