Blender Git Statistics -> Developers -> victorlouis
Victor-Louis De Gusseme (victorlouis)
Total Commits : 5
Master Commits : 5
Branch Commits : 0
First Commit : February 5, 2021
Latest Commit : September 20, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2021 | 1 | |
August, 2021 | 0 | |
July, 2021 | 0 | |
June, 2021 | 0 | |
May, 2021 | 0 | |
April, 2021 | 0 | |
March, 2021 | 1 | |
February, 2021 | 3 |
Favourite Files
Filename | Total Edits |
---|---|
nodeitems_builtins.py | 3 |
NOD_geometry.h | 3 |
BKE_node.h | 3 |
node.cc | 3 |
node_geo_attribute_proximity.cc | 3 |
CMakeLists.txt | 3 |
NOD_static_types.h | 3 |
rna_nodetree.c | 3 |
DNA_node_types.h | 2 |
drawnode.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 3 | 0.6 |
Modified | 31 | 6.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 335 | 267.0 |
Lines Removed | 48 | 9.6 |
Latest commits
September 20, 2021, 23:39 (GMT) |
Geometry Nodes: Attribute Statistic Node This nodes evaluates a field on a geometry and outputs various statistics about the entire data set, like min, max, or even the standard deviation. It works for float and vector types currently, though more types could be supported in the future. - All statistics are calculated element-wise for vectors. - "Product" was not added since the result could very easily overflow. - The "Size" output was not added since it isn't specific to an attribute and would fit better in another node. The implementation shares work as much as possible when multiple statistics are needed. This node has been in development since the beginning of this year, with additions from Johnny Matthews and Hans Goudey. Differential Revision: https://developer.blender.org/D10202 |
March 26, 2021, 03:29 (GMT) |
Geometry Nodes: Add Attribute Map Range Node This commit adds a node with a "Map Range" operation for attributes just like the non-attribute version of the node. However, unlike the regular version of the node, it also supports operations on vectors. Differential Revision: https://developer.blender.org/D10344 |
February 26, 2021, 21:23 (GMT) |
Geometry Nodes: Add "Location" output to Attribute Proximity node This patch adds an output field to the Attribute Proximity node and renames the existing string socket from "Result" to "Distance". - The "Distance" output contains distance to the closest position on the Target geometry. - The new "Location" output contains the coordinates of the closest position on the Target geometry. A basic use case for this data is a simple shrinkwrap operation. Differential Revision: https://developer.blender.org/D10415 |
February 9, 2021, 22:24 (GMT) |
Fix T85493: Attribute glitches while using Attribute Proximity node The span fill was in multithreaded code, so calculated values were sometimes reset. The fix is to move FLT_MAX fill outside of parallel_for. Differential Revision: https://developer.blender.org/D10378 |
February 5, 2021, 14:28 (GMT) |
Geometry Nodes: Add Attribute Proximity Node This node calculates a distance from each point to the closest position on a target geometry, similar to the vertex weight proximity modifier. Mapping the output distance to a different range can be done with an attribute math node after this node. A drop-down changes whether to calculate distances from points, edges, or faces. In points mode, the node also calculates distances from point cloud points. Design task and use cases: T84842 Differential Revision: https://developer.blender.org/D10154 |
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