Blender Git Statistics -> Developers -> victorlouis

Victor-Louis De Gusseme (victorlouis)

Total Commits : 5
Master Commits : 5
Branch Commits : 0
First Commit : February 5, 2021
Latest Commit : September 20, 2021

Commits by Month

DateNumber of Commits
September, 20211
August, 20210
July, 20210
June, 20210
May, 20210
April, 20210
March, 20211
February, 20213

Favourite Files

FilenameTotal Edits
nodeitems_builtins.py3
NOD_geometry.h3
BKE_node.h3
node.cc3
node_geo_attribute_proximity.cc3
CMakeLists.txt3
NOD_static_types.h3
rna_nodetree.c3
DNA_node_types.h2
drawnode.c1

File Changes

ActionTotalPer Commit
Added30.6
Modified316.2

Code Changes

ActionTotalPer Commit
Lines Added1 335267.0
Lines Removed489.6

Latest commits Feed

Revision 05f3f11 by Victor-Louis De Gusseme / Hans Goudey (master)
September 20, 2021, 23:39 (GMT)
Geometry Nodes: Attribute Statistic Node

This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.

- All statistics are calculated element-wise for vectors.
- "Product" was not added since the result could very easily overflow.
- The "Size" output was not added since it isn't specific to an
attribute and would fit better in another node.

The implementation shares work as much as possible when multiple
statistics are needed.

This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.

Differential Revision: https://developer.blender.org/D10202
Revision dda02a4 by Victor-Louis De Gusseme / Hans Goudey (master)
March 26, 2021, 03:29 (GMT)
Geometry Nodes: Add Attribute Map Range Node

This commit adds a node with a "Map Range" operation for attributes
just like the non-attribute version of the node. However, unlike the
regular version of the node, it also supports operations on vectors.

Differential Revision: https://developer.blender.org/D10344
Revision f7933d0 by Victor-Louis De Gusseme / Hans Goudey (master)
February 26, 2021, 21:23 (GMT)
Geometry Nodes: Add "Location" output to Attribute Proximity node

This patch adds an output field to the Attribute Proximity node and
renames the existing string socket from "Result" to "Distance".
- The "Distance" output contains distance to the closest position
on the Target geometry.
- The new "Location" output contains the coordinates of the closest
position on the Target geometry.

A basic use case for this data is a simple shrinkwrap operation.

Differential Revision: https://developer.blender.org/D10415
Revision 722790e by Victor-Louis De Gusseme / Hans Goudey (master)
February 9, 2021, 22:24 (GMT)
Fix T85493: Attribute glitches while using Attribute Proximity node

The span fill was in multithreaded code, so calculated values were
sometimes reset. The fix is to move FLT_MAX fill outside of parallel_for.

Differential Revision: https://developer.blender.org/D10378
Revision 4d39a0f by Victor-Louis De Gusseme / Hans Goudey (master)
February 5, 2021, 14:28 (GMT)
Geometry Nodes: Add Attribute Proximity Node

This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.

A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.

Design task and use cases: T84842

Differential Revision: https://developer.blender.org/D10154

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