Blender Git Statistics -> Developers -> yvt

Tomoaki Kawada (yvt)

Total Commits : 3
Master Commits : 3
Branch Commits : 0
First Commit : April 28, 2019
Latest Commit : June 2, 2019

Commits by Month

DateNumber of Commits
June, 20192
May, 20190
April, 20191

Favourite Files

FilenameTotal Edits
draw_manager.c1
GHOST_IWindow.h1
eevee_lightcache.c1
GHOST_C-api.cpp1
GPU_context.h1
GHOST_Window.h1
gpu_context.cpp1
GHOST_SystemCocoa.mm1
GHOST_Window.cpp1
gpu_context_private.h1

File Changes

ActionTotalPer Commit
Modified248.0

Code Changes

ActionTotalPer Commit
Lines Added524174.7
Lines Removed5418.0

Latest commits Feed

Revision 99de160 by Tomoaki Kawada / Brecht Van Lommel (master)
June 2, 2019, 10:54 (GMT)
macOS: fix viewport lagging, by using CAMetalLayer instead of NSOpenGLView

On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This
fixes frame skipping issues found in T60043. If the system does not have a Metal
capable GPU, NSOpenGLView will continue to be used.

Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4619
Revision 62fe7e9 by Tomoaki Kawada / Brecht Van Lommel (master)
June 2, 2019, 10:50 (GMT)
GPU: support default framebuffer with ID not equal to 0
Revision 9e3246c by Tomoaki Kawada / Alexander Gavrilov (master)
April 28, 2019, 14:05 (GMT)
Fix T63794: duplicating an armature clears B-Bones' custom handle references.

This patch fixes T63794 by updating duplicated bones' custom handle references
to point to the new armature's bones.

The problem occurs because B-Bones of a duplicated armature keep pointing to
the old armature's bones. The references are cleared upon entering Edit Mode
because there are no matching `EditBone` for such bones, and `find_ebone_link`
just returns `NULL` in such cases.

Reviewers: mont29, angavrilov

Maniphest Tasks: T63794

Differential Revision: https://developer.blender.org/D4726

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