Blender Git Statistics -> Developers -> yvt
Tomoaki Kawada (yvt)
Total Commits : 3
Master Commits : 3
Branch Commits : 0
First Commit : April 28, 2019
Latest Commit : June 2, 2019
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2019 | 2 | |
May, 2019 | 0 | |
April, 2019 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
draw_manager.c | 1 |
GHOST_IWindow.h | 1 |
eevee_lightcache.c | 1 |
GHOST_C-api.cpp | 1 |
GPU_context.h | 1 |
GHOST_Window.h | 1 |
gpu_context.cpp | 1 |
GHOST_SystemCocoa.mm | 1 |
GHOST_Window.cpp | 1 |
gpu_context_private.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 24 | 8.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 524 | 174.7 |
Lines Removed | 54 | 18.0 |
Latest commits
June 2, 2019, 10:54 (GMT) |
macOS: fix viewport lagging, by using CAMetalLayer instead of NSOpenGLView On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This fixes frame skipping issues found in T60043. If the system does not have a Metal capable GPU, NSOpenGLView will continue to be used. Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4619 |
June 2, 2019, 10:50 (GMT) |
GPU: support default framebuffer with ID not equal to 0 |
April 28, 2019, 14:05 (GMT) |
Fix T63794: duplicating an armature clears B-Bones' custom handle references. This patch fixes T63794 by updating duplicated bones' custom handle references to point to the new armature's bones. The problem occurs because B-Bones of a duplicated armature keep pointing to the old armature's bones. The references are cleared upon entering Edit Mode because there are no matching `EditBone` for such bones, and `find_ebone_link` just returns `NULL` in such cases. Reviewers: mont29, angavrilov Maniphest Tasks: T63794 Differential Revision: https://developer.blender.org/D4726 |
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