January 11, 2021, 14:44 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
January 11, 2021, 14:42 (GMT) |
Merge branch 'master' into greasepencil-object |
January 11, 2021, 14:04 (GMT) |
Merge branch 'master' into math-refactor |
January 11, 2021, 14:01 (GMT) |
More testing stuff, it fails |
January 11, 2021, 14:00 (GMT) |
Geometry Nodes: transform Object Info outputs to local space Ref T83670. Differential Revision: https://developer.blender.org/D10071 |
January 11, 2021, 13:59 (GMT) |
BLI: fix math operation That fixes a stupid mistake of mine that was copied a couple of times. |
January 11, 2021, 13:53 (GMT) |
Cleanup: remove redundant UV edge selection calls Selecting vertices and faces first checked edge selection, this was called to set vert1 & vert2 variables which have since been removed. These calls should have been removed in 51f04bf7b8ee03a7973c50e525ffa5c67dde5fb7. |
January 11, 2021, 13:31 (GMT) |
Fix T84565: UV face select fails when zoomed in Exposed by recent commit 246efd7286f6187e4dd4b3edcc79cccb1746bb1d Although this was an existing logical error causing `uv_find_nearest_face` to only work properly when the hit distance was initialized to FLT_MAX, which wasn't the case in multi-object edit mode. |
January 11, 2021, 12:57 (GMT) |
move remaining types |
January 11, 2021, 12:11 (GMT) |
update float2 |
January 11, 2021, 11:55 (GMT) |
Fluid: Adjusted viscosity strength step size in UI Step size was too small. |
January 11, 2021, 11:55 (GMT) |
update float3 |
January 11, 2021, 11:02 (GMT) |
Fix T84327: outliner_id_copy_tag was only copying from expanded nodes. If a node was closed in the hierarchy, we would only copy that node, even if child nodes were selected. Reviewed By: brecht, mont29 Maniphest Tasks: T84327 Differential Revision: https://developer.blender.org/D9995 |
January 11, 2021, 10:46 (GMT) |
Cleanup: Added const to RenderLayersProg methods |
January 11, 2021, 10:38 (GMT) |
VSE: store raw images in cache Previously raw images were not cached if image wasn't preprocessed. This caused issue, that image had to be read from disk on every redraw. Effect strips must be excluded, because this would cause problem with invalidation. Effect strips can use preprocessing however. This is mainly to allow usimg modifiers on them. This change should follow rBf448ff2afe7a77, but I have wrongly assumed, that it has been implemented already. ref T80278 |
January 11, 2021, 10:29 (GMT) |
Tests: run suites instead of individual test cases Group all tests of a test suite into a single test command invocation. This reduces the number of invocations by `ctest` by an order of magnitude. Since rB56aa5b0d8c6b663, `bin/tests/blender_test` was run for every individual test. Having over a 1000 tests made testing slower than necessary. Individual tests can still be run if desired by invocation of `bin/tests/blender_test --gtest_filter=suitename.testname`. NOTE: For this commit to have an immediate effect, it may be necessary to remove the `tests` and `Testing` directories and some CMake files from your build directory and rebuild. Run `ctest -N` to see the list of tests; there should be less than 200. Reviewed By: sergey, LazyDodo, sebbas Maniphest Tasks: T83222 Differential Revision: https://developer.blender.org/D9649 |
January 11, 2021, 09:55 (GMT) |
Fix versioning code outside of version check Bug introduced in f448ff2afe7a probably due to mistake when resolving conflicts and not checking functionality. |
January 11, 2021, 09:21 (GMT) |
Fix T83544: Cycles crash when rendering with Save Buffers enabled The issue is that the "Noisy Image" pass is added even though it should not. `use_denoising` has to be enabled on the scene and on the view layer to actually enable it. Differential Revision: https://developer.blender.org/D10048 Reviewers: lukasstockner97, brecht |
January 11, 2021, 08:52 (GMT) |
Fix T84459: Face normals not displaying (AMD GPU) This is part two of the fix for T84459. Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode uses the same OpenGL data type for storing normals that is known to be faulty. This change fixes the face dot normals by using GPU_COMP_I16. |
January 11, 2021, 08:52 (GMT) |
Cleanup: Incorrect comment |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021