November 7, 2020, 14:02 (GMT) |
Fix T82301, exact boolean fail on cube with bump. The code for determining coplanar clusters had a bug where it would miss some triangles. The fix for now is to just put triangles in the cluster if their bounding boxes overlap. This works but maybe makes clusters bigger then they have to be. I'll follow this commit with work on making the CDT routine faster when using exact arithmetic. Also removed a lot of unused code, and added some new intersect performance tests. |
November 7, 2020, 13:23 (GMT) |
Cleanup: Put Outliner C++ namespace into `blender::ed` namespace, add comments Also remove unnecessary forward declaration. |
November 7, 2020, 13:18 (GMT) |
Cleanup: Clang-format. |
November 7, 2020, 13:18 (GMT) |
November 7, 2020, 13:18 (GMT) |
Cleanup: Clang-tidy else-after-return |
November 7, 2020, 13:18 (GMT) |
Cleanup: Clang-tidy, modernize-concat-nested-namespaces |
November 7, 2020, 13:07 (GMT) |
Cleanup: Clang-format. |
November 7, 2020, 13:04 (GMT) |
November 7, 2020, 13:03 (GMT) |
Cleanup: use `std::make_unique` instead of new. |
November 7, 2020, 13:02 (GMT) |
Cleanup: Importer: NULL to nullptr. |
November 7, 2020, 12:56 (GMT) |
Cleanup: Exporter: NULL to nullptr, mismatching parameter name. |
November 7, 2020, 12:54 (GMT) |
Cleanup: Clang-tidy else-after-return |
November 7, 2020, 12:47 (GMT) |
Cleanup: Clang-tidy, modernize-concat-nested-namespaces |
Revision 85899dd by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 7, 2020, 12:22 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
Revision e531010 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 7, 2020, 12:20 (GMT) |
LineArt: Vertex weight transfer index error now fixed. |
November 7, 2020, 12:08 (GMT) |
XR: Remove controller overlay object Object was originally meant to visualize the controller and be drawn by the overlay engine, however it was unused since controllers are now drawn via draw handlers. It might be added again in the future for drawing more complex controller geometry. |
Revision 6115091 by Campbell Barton / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:54 (GMT) |
View3D: take clipping into account for Frame All Clamp the min/max used for Frame All/Selected by the clipping region if it's set. Resolve T81050 |
Revision 78ef2d0 by Campbell Barton / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:54 (GMT) |
Cleanup: move plane array intersection into a function Also add check to ensure a point isn't occluded by it's own plane, which could happen if a small epsilon values are passed in. |
Revision 9d92a97 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:54 (GMT) |
Cleanup: Rename render texture files to texture_* |
Revision 192670e by Hans Goudey / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:54 (GMT) |
Cleanup: Remove unused variable |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021