October 19, 2020, 12:02 (GMT) |
Animation: Improve labels on Snap menu in graph editor Add "Selection to" as prefix for those menu items that move the selected keyframes to something, for both the Key ? Snap menu and the Shift+S pie menu. No functional changes. |
Revision f68493f by Joseph Eagar October 19, 2020, 11:10 (GMT) |
Little design study for new API to replace various pbvh/sculpt iterators (uncomment PROXY_ADVANCED in BKE_pbvh to enable): + Same idea as existing pbvh proxies. + Based on "struct of arrays" approach. + New ProxyVeryArray structure holds all the coordinates, normals, indices, neighbor references, color, mask, etc data--basically everything in PBVHVertIter and SculptNeightborIter. + Only the desired data is stored. Client code can pass a mask stating which data layers it wants; e.g. normals, coordiantes, etc. There's a lot of advantages to this approach: simpler and more maintainable code, possibility of SSE/opencl/cuda vectorization down the line, etc. More importantly for this branch, it should be a great profiling tool. No more trying to figure out which bit of API cruft is causing the CPU cache to go haywire. I can eliminate a lot of performance bugs and concentrate on the ones related to DynTopo. |
October 19, 2020, 11:06 (GMT) |
Fix libmv eigen alignment issues when compiling with AVX support There would be eigen alignment issues with the custom libmv vector class when compiling with AVX optimizations. This would lead to segfaults. Simply use the std::vector base class as suggested by the old TODO in the class header. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8968 |
October 19, 2020, 10:54 (GMT) |
Silence an unused variable warning in bmesh_bevel.c. |
October 19, 2020, 10:50 (GMT) |
Fix (unreported) crash when unlinking a brush from a tool. Cursor drawing code was not checking for potential NULL pointers. |
October 19, 2020, 10:28 (GMT) |
Fix: skip drawing input sockets that do not have a draw method Contributed by @povmaniaco with minor changes by me. Differential Revision: https://developer.blender.org/D9263 |
October 19, 2020, 10:12 (GMT) |
Volumes: new Volume to Mesh modifier This modifier is the opposite of the recently added Mesh to Volume modifier. It converts the "surface" of a volume into a mesh. The "surface" is defined by a threshold value. All voxels with a density higher than the threshold are considered to be inside the volume, while all others will be outside. By default, the resolution of the generated mesh depends on the voxel size of the volume grid. The resolution can be customized. It should be noted that a lower resolution might not make this modifier faster. This is because we have to downsample the openvdb grid, which isn't a cheap operation. Converting a mesh to a volume and then back to a mesh is possible, but it does require two separate mesh objects for now. Reviewers: brecht Differential Revision: https://developer.blender.org/D9141 |
October 19, 2020, 09:35 (GMT) |
Cleanup: clang tidy |
Revision 77030d8 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 09:33 (GMT) |
LineArt: Use "Show Clipping Boundaries" for clarity |
October 19, 2020, 09:29 (GMT) |
Image: Export emissive colors in 3 channel PNG images Related to T81199. When saving a rendered image with transparency (RGBA) to a 3 channel PNG image the emissive colors were not exported. This change adds the emissive colors to the written file. NOTE: this does not fix the limitation of writing emissive colors to a 4 channel PNG file as the file format does not support this. |
October 19, 2020, 09:05 (GMT) |
GPencil: Better fading effect arguments. |
October 19, 2020, 07:27 (GMT) |
Cleanup: spelling in comments Fixed a couple of typos in comments in CMakeLists.txt and GNUmakefile Reviewed By: #platforms_builds_tests, mont29 Differential Revision: https://developer.blender.org/D9261 |
Revision 70867ff by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 07:12 (GMT) |
LineArt: Vertex group input will select all when filter is empty |
Revision 3a00152 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 06:34 (GMT) |
LineArt: Option for remove doubles when loading mesh. |
October 19, 2020, 06:14 (GMT) |
Fix T81167: Texture Painting with Paint mask enabled, (de)selecting faces causes a mess with texture slots Issue caused by {9582797d4b50} in b2.90. The surface per material used an index buffer owned by the batch. These index buffers are created at the same time the surface tris index buffer was created. When a material per batch buffer was invalidated it used the surface tris index buffer rendering all materials on all surfaces making the last draw command render succeed. This patch stores the surface tris per material in the cache so they can be reused. There is also no need to use the `saved_elem_ranges` anymore as they are now part of the cache. The ugly bit of the implementation is that in `extract_tris_finish` the MeshBufferCache is retrieved. But as this part was already documented as a hack and it is something that is only used for final meshes. Other solutions would impact performance or made the fix not condensed (passing parameters that shouldn't be used). Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D9136 |
October 19, 2020, 05:17 (GMT) |
Fix T68343: Rendered video plays at 600fps Field time_base of video stream must be set for some containers, otherwise avformat_write_header() will set it to default values. Rendered file in such case won't be played at desired frame rate. See init_muxer() in mux.c in ffpmeg sources. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9213 |
October 19, 2020, 04:59 (GMT) |
Merge remote-tracking branch 'origin/master' into gpencil-fading-modifier |
Revision d244a66 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 04:56 (GMT) |
LineArt: make format |
Revision ed0341c by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 04:52 (GMT) |
LineArt: Ortho camera clipping bug fixed. |
Revision bb25a7a by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 19, 2020, 03:43 (GMT) |
LineArt: Remove unused default value in multiple stroke modifier. |
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