October 27, 2021, 16:40 (GMT) |
Revert "Blender 3.1 bcon1 - alpha" This reverts commit 7b9e3534cfd1dd4bf3aefb98407f2e42a6efac4a. This was supposed to go to master, not the 3.0 branch. |
October 27, 2021, 16:38 (GMT) |
Blender 3.1 bcon1 - alpha Bump the version number for the new release cycle. |
October 27, 2021, 16:29 (GMT) |
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008 |
October 27, 2021, 16:27 (GMT) |
Asset Browser: Activate catalog after adding Adding a catalog should also activate it, like we do it for adding other data in Blender. The tree-view code will make sure the newly added item will not have collapsed parents. |
October 27, 2021, 16:27 (GMT) |
Revert "Asset Browser: Ensure parent catalogs are expanded when adding child" This reverts commit 487faed6d0a1170a2f098552f794280fabe82186. I changed my mind on how to implement this feature. Adding a catalog should also activate it, like we do it for adding other data in Blender. The activation will automatically make it visible then. See the following commit. |
October 27, 2021, 16:09 (GMT) |
Asset Browser: Ensure parent catalogs are expanded when adding child When pressing the '+' icon to add a new child catalog, or when adding it through the context menu, the new catalog should be visible. So the this change makes sure the parent is uncollapsed if needed. |
October 27, 2021, 15:24 (GMT) |
Fix: Realize instances versioning fails for curve to mesh node It assumed that the last input socket was a geometry socket, but now it is the fill caps boolean option. |
October 27, 2021, 14:33 (GMT) |
Geometry Nodes: Rename more geometry sockets This is a followup to rB827d7e7d252d48. After this we should be consistent everywhere with the hints in the names of geometry sockets. |
October 27, 2021, 14:03 (GMT) |
Geometry Nodes: Add Image Socket to Switch Node Add the image type to the switch node without field support. Differential Revision: https://developer.blender.org/D13012 |
October 27, 2021, 13:58 (GMT) |
Cycles: Update UI for Scrambling Distance Patch The current UI for the Scramble Distance patch is grayed out depending on different settings that are enabled. However it didn't make much sense to me so I have updated when the UI is grayed out to hopefully make more sense to the end user. Differential Revision: https://developer.blender.org/D12963 |
October 27, 2021, 13:57 (GMT) |
Cleanup: remove unused function declaration |
October 27, 2021, 13:57 (GMT) |
Geometry Nodes: output Index from ID node if the geometry has no id This is consistent with all the other places where we use the id attribute: If it does not exist, use the index instead. |
October 27, 2021, 13:54 (GMT) |
Geometry Nodes: Show hint in empty output attributes panel This is meant to add something to the sub-panel when it is empty so it looks more purposeful, but also add a hint that might be helpful when figuring out how to output a named attribute. Differential Revision: https://developer.blender.org/D12715 |
October 27, 2021, 13:52 (GMT) |
UI: Hide labels for subdivision surface node enums The text is just too long, it doesn't fit in the node width, and the tooltips display the property names well enough, since they aren't used as often as other settings. Also display the text in lite builds too, there is no reason not to. |
October 27, 2021, 13:49 (GMT) |
Geometry Nodes: use index field implicitly in Set ID node That makes the node more useful by default. One use case is to delete some points after the Set ID node, then instance with some randomness. Now when deleting different points, the randomness will remain stable. |
October 27, 2021, 13:43 (GMT) |
Fix: Show "new" attribute name typed in nodes modifier input search Previously it wouldn't be displayed at all for inputs, now just display it without an "add" icon. |
October 27, 2021, 13:42 (GMT) |
Geometry Nodes: use true as default in Set Shade Smooth node The node is typically only added to enable smooth shading. So this default is much more useful. |
October 27, 2021, 13:40 (GMT) |
Spreadsheet: make id column a bit wider Ids can often be relatively large numbers when they are generated automatically. |
October 27, 2021, 13:36 (GMT) |
Geometry Nodes: Rename some sockets Subdivision surface: Both geometry sockets renamed to "Mesh" Points to Volume: Use "Points" and "Volume" names Distribute Points on Faces: Use "Mesh" input name These are meant to provide a hint to users which type each node is meant to use. |
October 27, 2021, 13:34 (GMT) |
Spreadsheet: use "id" instead of "ID" as column name The lower case name is the internal name and will be exposed more to the user once we have instance attributes. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021