August 26, 2020, 00:31 (GMT) |
Cleanup: use const variables in interface code |
August 25, 2020, 23:59 (GMT) |
Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format These were missed in 70500121b457d which caused reformatting. |
August 25, 2020, 23:41 (GMT) |
Cleanup: spelling |
August 25, 2020, 23:41 (GMT) |
Cleanup: build without USE_KEYNAV_LIMIT defined |
Revision 114987e by TempoDev (soc-2020-custom-menus) August 25, 2020, 23:29 (GMT) |
Custom Menus : fix load from factory preference crash |
August 25, 2020, 19:28 (GMT) |
Cleanup: Declare variables where they are initialized Further changes to interface_handlers.c to avoid a block of variable declarations at the beginning of functions. Also use const in some situations. I only made changes where the variable's intended scope was obvious. |
August 25, 2020, 18:15 (GMT) |
Cleanup in interface_handlers.c - Reduce variables scope - Use some const prefixes - Initialize variables at declaration - Use comparison to boolean false instead of 0 Differential Revision: https://developer.blender.org/D8678 |
August 25, 2020, 17:54 (GMT) |
install_deps: also clear BLOSC cmake variables. Otherwise when switching from self-built to distro packages for OpenVDB, Blosc CMake cached variables break building... |
August 25, 2020, 17:43 (GMT) |
scaling input sdf |
August 25, 2020, 17:25 (GMT) |
Fix T79494 Refrence Image reflects object after source got deleted Silly typo was causing the error texture to not be bound. |
August 25, 2020, 16:18 (GMT) |
GPUState: Move state limits getter to the area they belong This fix a GL_INVALID_VALUE error on startup due to 0.0f max line width. Also moves the max anisotropy filter to the sampler creation. This reduces code fragmentation. |
August 25, 2020, 16:04 (GMT) |
Outliner: Include gpencil modifiers and effects in the tree Grease pencil modifiers already had defined outliner icons, but had never been included in the tree. This adds the modifiers and the shader effects to the tree. Part of T68498 |
August 25, 2020, 16:00 (GMT) |
Fix T77298: Cycles multiple object making not working with multiple samples The previous fix loaded the pixels so existing tiles were not overwritten. However the Cycles render buffer is expected to be scaled by the number of sample, which was not taken into account. This is not ideal in that previews could have a mismatched number of samples between multiple objects, though the result will be correct. The better solution would be to bake all objects together per tile, rather than one after the other. But that is a bigger change than we can do in 2.90. Differential Revision: https://developer.blender.org/D8704 |
August 25, 2020, 15:52 (GMT) |
Merge branch 'master' into greasepencil-object |
August 25, 2020, 15:52 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
August 25, 2020, 15:42 (GMT) |
Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missing The VAO reconfiguration from the offset workaround was not working. |
August 25, 2020, 15:02 (GMT) |
GPencil: Fix circle select curve conversion |
August 25, 2020, 14:13 (GMT) |
Fix buildbot failing due to non-existent git submodule hash The wrong hash was committed in 95cc709612d3, presumably due to local changes to the submodule repository. |
August 25, 2020, 13:56 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 25, 2020, 13:54 (GMT) |
Fix T77359: Crash adding UV's in edit-mode with linked duplicates This prevents UV layer mix up in MeshBatchCache.cd_used/cd_needed/cd_used_over_time which depends on the extraction method. One object's mesh can be accessed with MR_EXTRACT_MESH, another object that uses the same mesh can use MR_EXTRACT_BMESH based on (Object.mode & OB_MODE_EDIT), this causes a problem as the edit-mesh and the mesh aren't always in sync, the custom data layers wont necessarily match up, causing T77359. Reviewed by @jbakker, @brecht Ref D8645 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021